At signageOS, we constantly explore the potential application of the signageOS technology in different areas to enable the creation of innovative solutions. signageOS partners are creating apps and integrations of all types for different purposes and industries with signageOS as the foundation. In this post, we will take a look at one of the innovative solutions that signageOS partner, bitegra Solutions, created for Drupal users and an award-winning Swiss real estate tenant portal.
bitegra Solutions recently developed an integration between signageOS and Drupal that allows users to use Drupal modules to publish content to any digital signage hardware. …
SMIL is a markup language that was created by the World Wide Web Consortium (W3C) to position, play, and schedule multimedia content. SMIL is XML-based meaning it is easily readable by humans and is much, much easier to write than the document markup language, HTML, among many other languages. Due to improvements to the SMIL open standard and its highly cost-efficient nature, SMIL remains a viable option for digital signage content distribution.Digital signage leaders like IAdea, ViewSonic, Advantech, and software providers like SignageLive first offered SMIL compatible devices and player apps as early as 2004. Since that time, few companies…
In the second post in a series dedicated to highlighting the newest features of the latest version of the signageOS remote hardware management console, Box 2.0, we will explore DEVICE FEATURES! Device features refer to the uniformed, cross-platform functionality that a user within the signageOS Box can utilize directly for digital signage hardware. This includes digital signage SoC displays, media players, and external devices from companies like Samsung, LG, NEC, Philips, BenQ, ELO, BrightSign, Giada, Raspberry Pi 3, and 4, as well as many other Android-based devices.
Building a complete digital signage system requires many hardware and software components to function together seamlessly so no one notices the true complexity of the entire system. Getting the ever-expanding varieties of hardware and software to consistently and flawlessly function together has been a long-standing problem in the digital signage industry until the creation of signageOS. Now, signageOS will continue to grow the unification technology platform and support the growth of partners through a $2 million dollar investment and partnership with Reflex Capital. The funding comes as an early stage investment and will see signageOS expand the unification technology through…
In the first post in a series dedicated to highlighting new features and functionality of the signageOS Box (remote digital signage device management console), we would like to officially introduce you to the new Box 2.0!
Box 2.0 features will optimize your usage of signageOS and help you become more effective with development, deployment, monitoring and maintenance of your diverse digital signage networks.
The Box is signageOS’ development and remote hardware management console for any digital signage SoC display or media player. Through the Box users can achieve uniformed remote management, real-time monitoring, device diagnostics, and much more!
As complex digital signage B2B software and services continue to grow, the flat, price-per-device subscription model can become increasingly inefficient.
The outreach of services and functionality are growing to such an extent that a flat rate can actually become a deterrent to new opportunities. For example, a company that requires a single, low-demanding function would be highly reluctant to enter into an agreement where they are forced to pay the same amount as a company that heavily utilizes every feature. As signageOS’s services continue to grow alongside our community of partners, users, and their digital signage networks, our focus on…
Now that you have your developer environment created, CLI installed, and first applet built (part 1 setup your developer environement tutorial) you are ready to deploy the applet to any digital signage hardware. So how do you do this? In part 2 of the signageOS Open tutorial, you will learn how to finalize your applet build, upload to signageOS, download the core application version of your applet and deploy on any digital signage hardware!
First, let’s make sure you have the tasks below completed successfully.
signageOS aims to enable developers to easily integrate and deploy devices with effective and logical Documentation for assistance. To do this, we consistently update the Documentation to reflect the feedback we receive from partners. One of the most recent updates is step-by-step instructions on setting up your developer environment using the signageOS CLI for easy development. In just 4 steps, you can ship your custom application to any of signageOS’ supported devices:
So, what will you need?
Next up in the team interview series is Catherine Kanama, Hardware Engineer at signageOS. Catherine has been working for signageOS for almost two years now and is currently in pursuit of her master’s degree in electronics engineering.
Catherine is an insanely talented and hard-working team member with a very interesting story. She has traveled the world, attended universities on three continents, and is originally from Tanzania. But before I say too much, let’s dive into the interview.
So Catherine, did you always have a passion for technology and engineering?
So you got a glimpse of signageOS’ migration and a couple of the problems we ran into. Now let’s give you a little more information on how signageOS works with AWS and why this migration was necessary.
The ecosystem of signageOS mainly consists of two parts — devices that run in various locations around the world and the cloud system that controls and monitors them.
Devices are our main focus. Everything we do aims to make the devices more reliable, powerful and better, in one way or another. These are the SoC displays, media players, and Raspberry Pis. …