Design your Ideal Week
The best way to get your dream job is to write your own job description, and that’s exactly what I did when I was seven years old.
The year is 1988. Rick Astley’s Never Gonna Give You Up is unironically popular, and I’ve never seen an avocado. My salary is a humble $52 per annum in pocket money. But I have good job satisfaction, and the working conditions are great, with attractive office hours: 9am to 2pm.
You see, school’s out for the summer and with plenty of free time on my hands, I’ve drawn up a weekly duties chart, with time blocked out for various professional to-dos.
In the morning, my first responsibility is throwing a ball down our driveway to try and hit a toy car, a variation on ten-pin bowling I’ve invented. A direct hit is worth 10 points, a glancing hit 5. I record my score and try to top the leaderboard next day: ‘My First KPI’. Other tasks include organising toy soldiers, practicing video games and managing various large-scale construction projects (of LEGO).