Virtual and Augmented Realities: Asking the right questions and traveling the path ahead
Clay Bavor
1.1K28

I think it’s important to ask whether the average person in the world at large actually *wants* immersive computing. I, for one, *like* the “separation” that my smartphone brings. I can imagine an alternate universe where, somehow, VR/AR was created first, and then after a while, external monitors and smartphones were created, and the salespitch would be, “Hey man, you don’t need to have that stuff in your face all the time. With our exciting, external, flat technology, you can offload your computer-mediated experiences into specific external devices.”

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