This post is going to be mainly an image dump for the time being, I'll tidy it up at a later date.
Double checking early level scale using various heights, namely UE4 Default Char and Actors eights from Alien.Early 3DS Max blockout focusing mainly of correct scaleVery basic assets as placeholders, at this stage just attempting to correct scale the major elements of the scene.Adding test objects onto tables, kitchen units etc can really help to nail the correct size of things.Chucked the early blockout into UE4 with a quick light pass to get a general idea of the tone and size of the place with a different light soloution