L.UrlichsJmcMultiplayer level design, a look into iconic maps from multiplayer gamesThis is article is focused more towards shooters on console as almost all of my time was spent playing said games on a consoleAug 14, 2020Aug 14, 2020
L.UrlichsJmcHandcrafted vs Procedural vs Random contenta look into techniques used to make games more fun and more replayableAug 9, 2020Aug 9, 2020
L.UrlichsJmcThe beginning of the Journey: A look into the production of Halo: Combat EvolvedHalo has grown to be one of the most beloved franchises for Xbox and PC gamers alike with several titles including spin offs, halo has…Aug 2, 2020Aug 2, 2020
L.UrlichsJmcThe Evolution of fighting game Controllers/PeripheralsFighting Games have had a long and arduous journey across the gaming landscape over the generations, from the classic street fighters, to…Jul 26, 2020Jul 26, 2020
L.UrlichsJmcA look into the post launch multiplayer gaming experience: Patch culture vs the PastEver since video games have been around a games life cycle traditionally went something along the lines of; game is developed, game is…Jul 8, 2020Jul 8, 2020
L.UrlichsJmcGames of War: the advancements of games as a concept and the influence of warGames have persisted throughout the ages, a concept that never falters, playing for fun, for a quick buck, for glory or for challenge…Jul 5, 2020Jul 5, 2020
L.UrlichsJmcBoss fight design, Lesson learned and what makes them so gooda look into the elements that make up boss fights in gamesJun 28, 2020Jun 28, 2020
L.UrlichsJmcWhat Actually makes a good enemy?a summary and telling of my own experience in response to George Fan’s talk during GDC talk “Rules of the Game: Five Techniques from Quite…Jun 20, 2020Jun 20, 2020
L.UrlichsJmcA response to the successes and Failures of dark souls designMy opinions within the world of dark souls 3 and it’s game play designJun 7, 2020Jun 7, 2020