Flour TortillaExtratextuals and ‘Metal Gear Solid V’“There are no facts, only interpretations”Sep 1, 2020Sep 1, 2020
Flour TortillaAmbient Canvas: Into The Breach and Player NarrativeNovember 19, 2018Mar 9, 2020Mar 9, 2020
Flour TortillaInelegant Game DesignMost praise for game design is aimed at elegance, praising simple and intuitive systems that contradictorily provide great depth or…May 7, 2019May 7, 2019
Flour Tortilla‘Super Hang-On’, ‘Black Emperor’A Super Hang-On upright cabinet is a one-note, repetitive experience that I always seek out first in any arcade. The game presses players…Apr 10, 2019Apr 10, 2019
Flour TortillaBriefly on Auteurs in GamesAt GDC19, Bennet Foddy and Zach Gage gave the talk “Put Your Name On The Game” (1) on the importance of putting your name on your game…Mar 28, 2019Mar 28, 2019
Flour TortillaVisual Literacy and Cinematic GamesVisual literacy is hardly taught in schools, but art that uses visual language is the most popular. Video games, movies, and television…Feb 21, 2019Feb 21, 2019
Flour TortillaKatamari Damacy | Once More With FeelingThinking About Design From Someone Else’s PitchFeb 6, 2019Feb 6, 2019
Flour TortillaDavid Bowie’s LOW: A Forty-One Year HighThis is a heavily expanded and edited version of a piece originally tied to LOW’s joint 40th anniversary with BLACKSTAR’s 1st anniversary.Apr 11, 2018Apr 11, 2018