After thoughts on Flash
So, the bell has tolled its final chime for Adobe’s Flash.
Sure, there were some serious usability sins being committed with it as highlighted by Jakob Nielsen, but there were also some major innovations and creative energy ignited by it. Yes, it had its faults and Steve Jobs was right calling it out at the time for its processor hungry mobile consumption along with its security flaws. It was right for the time though, and I’m sad to see it go, but alas, new paths and means will always be found by those creatively aligned types that were drawn to Flash’s capabilities in the first place. Sadly, I saw lots of them depart for bigger things; Full motion broadcast video and animation; games, films and other areas.
If it hadn’t been for Flash, I probably wouldn’t have explored further into web based technology. It opened up easy access to animation, sound design, how to code, mathematics — lots of realms of the technology and art spectrum I may not have otherwise experienced. I remember watching a Senior Designer make a website with it when I worked in London at a large agency and I was transfixed — it was clearly more compelling than flat HTML websites; I used to go home and experiment with it, making animations and interactive play-things, just for the pure fun of it. Little did I know I’d be making commercial websites and games in it much later. It taught me many things, especially about making a captivating experience that ‘stuck’.