Unity Tutorial Series: Audio and Interfaces

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Introduction

In this final part of the series, we’ll build our new interface for musical expression. I’ve included two options, one is a basic potentiometer (like we saw in the) and the other combines the potentiometer with an LDR. In the videos I cover both options.


Unity Tutorial Series: Audio and Interfaces

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Introduction

In this video, I go over the basics of adding audio into your scene, a bit about spatial audio and end up with a simple soundscape, it’s not much, but the possibilities are enormous :)

Before you start, be sure and download Audacity, a free and open-source audio editing tool:

Here’s the video!


Unity Tutorial Series: Audio

Introduction

In this week’s tutorial series, I’ll introduce the basics of Unit’s audio systems, with a particular focus on 3D audio and what sets it apart from simple (boring) 2 channel stereo.

Specifically, we will cover:

  • An introduction to audio in Unity
  • Creating New Interfaces for Audio Expression

The Project

The inspiration for…


A One-Button Interface

Introduction

In this week’s project, we began to create you the world for our interface. Below are a few projects. Check them out!


Unity Tutorial Series: Particles and Processing

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Introduction

In this example, we connect our Arduino to Unity and make our particle system turn on and off in response to a button press!

Here is the script that we use in this tutorial in order to make our particle system turn on and off:

You can find more methods !


Unity Tutorial Series: Particles and Processing

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Introduction

In the second video in the series, I show you how to manipulate a few useful and cool particle system parameters (size and color over lifetime).


Unity Tutorial Series: Particles and Processing

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Introduction

In this video, I introduce the agenda and show you how to create and change a simple particle system in Unity.

If you’d like more information, check out the . There is a lot there, including some examples of systems that use millions of particles (we are starting small, < 1,000).


Unity Tutorial Series: Interaction

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Introduction

In this optional video, I breifly introduce how to make an object ‘phsyics-enabled’, then we take a stab at replacing our boring movement with something a bit more natural (and hilarious).

We make extensive use of the Rigidbody component to enable all of this magic. Read more here:


Project 5

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Introduction

For your final project, we would like you to return to one of your previous projects and professionally produce one or more pieces of media to showcase your work. You should show your digital and physical interaction in a single piece of media. …


Project 4

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Introduction

In this week’s project, you’ll be challenged to think about interfaces in a new way. Rather than an interface to control the world of sight, we want you to develop an interface to control the world of sound.

Option 1: Beginner

  • Create a soundscape for one of your prior projects (refer to the…

Christian Grewell

Hi! My name is Christian Grewell, I grew up in Portland, Oregon playing music, programming video games, building computers and drinking coffee. I live in China.

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