In this final part of the series, we’ll build our new interface for musical expression. I’ve included two options, one is a basic potentiometer (like we saw in the first part of the series) and the other combines the potentiometer with an LDR. In the videos I cover both options.
In this video, I go over the basics of adding audio into your scene, a bit about spatial audio and end up with a simple soundscape, it’s not much, but the possibilities are enormous :)
Before you start, be sure and download Audacity, a free and open-source audio editing tool:
Here’s the video!
In this week’s tutorial series, I’ll introduce the basics of Unit’s audio systems, with a particular focus on 3D audio and what sets it apart from simple (boring) 2 channel stereo.
Specifically, we will cover:
The inspiration for…
In this week’s project, we began to create you the world for our interface. Below are a few projects. Check them out!
In this example, we connect our Arduino to Unity and make our particle system turn on and off in response to a button press!
Here is the script that we use in this tutorial in order to make our particle system turn on and off:
You can find more methods here!
In this video, I introduce the agenda and show you how to create and change a simple particle system in Unity.
If you’d like more information, check out the Manual on the Particle System. There is a lot there, including some examples of systems that use millions of particles (we are starting small, < 1,000).
In this optional video, I breifly introduce how to make an object ‘phsyics-enabled’, then we take a stab at replacing our boring movement with something a bit more natural (and hilarious).
We make extensive use of the Rigidbody component to enable all of this magic. Read more here:
For your final project, we would like you to return to one of your previous projects and professionally produce one or more pieces of media to showcase your work. You should show your digital and physical interaction in a single piece of media. …
In this week’s project, you’ll be challenged to think about interfaces in a new way. Rather than an interface to control the world of sight, we want you to develop an interface to control the world of sound.