Published inXRLO — eXtended Reality LowdownHow We Wrote A GPU-based Gaussian Splats Viewer In Unreal With NiagaraOur journey of writing a fully functional Gaussian Splat viewer for Unreal Engine 5, starting from the ground up.May 151May 151
Published inXRLO — eXtended Reality LowdownTrilinear Point Splatting (TRIPS) And Its Advantages Over Gaussian Splatting And ADOPIn this article we will have a look at “TRIPS”, or “Trilinear Point Splatting”, a new technique in the radiance fields realm.Feb 20Feb 20
Published inXRLO — eXtended Reality LowdownThe Rise Of 3D Gaussian Splatting: What Is It And How Is It Changing The Immersive Media Industry?Explore the depth and potential of 3D Gaussian Splatting, and discover how the emerging technology is impacting the immersive media…Dec 8, 2023Dec 8, 2023
Published inXRLO — eXtended Reality LowdownThe Indie Virtual Production Revolution with Unreal EngineHow Unreal Engine can help indie movie makers boost their workflow and create realistic VFX shots in real-time with virtual production.Feb 18, 2022Feb 18, 2022