2. Creational Patterns

Maheshmaddi
2 min readApr 9, 2023

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Creational design patterns are a category of design patterns that deal with the process of object creation in software development. These patterns focus on abstracting the object instantiation process, providing more flexible, maintainable, and efficient ways of creating objects. By leveraging creational patterns, developers can better manage the complexity of object creation, reduce dependencies, and improve the overall structure of their code.

The main objectives of creational patterns are:

  1. Encapsulation of object creation logic: Creational patterns separate the details of object creation from the rest of the application. This encapsulation makes it easier to change the way objects are created or the types of objects used, without affecting other parts of the code.
  2. Flexibility in object instantiation: Creational patterns provide a level of abstraction that allows developers to create objects using different approaches, such as constructor invocation, factory methods, or prototypes. This flexibility makes it possible to choose the most suitable instantiation method for a specific context or to change it easily when requirements evolve.
  3. Reusability and maintainability: By following best practices for object creation, creational patterns help developers create code that is more reusable and maintainable. Using creational patterns can lead to a more organized and modular system, reducing the risk of issues related to tight coupling and high dependencies.
  4. Handling of object complexity: Some objects require complex or resource-intensive initialization processes. Creational patterns can simplify these processes, encapsulating the complexity and providing a clean interface for object creation.

There are five fundamental creational design patterns:

  1. Singleton: Ensures that a class has only one instance and provides a global point of access to that instance. This pattern is useful when a single instance of a class is needed to coordinate actions across the system.
  2. Factory Method: Defines an interface for creating objects in a superclass, but allows subclasses to decide which class to instantiate. This pattern promotes loose coupling by deferring object instantiation to subclasses.
  3. Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes. This pattern allows developers to create objects that belong to different families, while still maintaining a consistent interface.
  4. Builder: Separates the construction of a complex object from its representation, allowing the same construction process to create different representations. This pattern is useful when dealing with complex objects that require a multi-step initialization process.
  5. Prototype: Specifies the kind of objects to create using a prototypical instance and creates new objects by cloning this prototype. This pattern is useful when object creation is expensive or when it is more efficient to copy an existing object than to create a new one from scratch.

In the following chapters, we will explore each of these creational design patterns in detail, discussing their purposes, implementations, and potential use cases. By understanding and applying creational patterns, you will be able to create more efficient, flexible, and maintainable software systems.

Note: For complete list of design patterns click here

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