Sprint 1: Interaction Design and Prototyping

  1. Studio Summary: In this weeks studio session, we learned about interaction design and prototyping applications through citizen science (the contribution to scientific information from the general population). We started off with a brainstorming session about different features of the application such as the various input methods (like numeric, sensor, textual and picture/video data) and the motivational factors that would stimulate the masses to contribute to science. We then designed our own version of the citizen science application using the “POP app” (Prototyping on Paper). My applications name was Citisci (focused on noise levels in educational environments) and consisted of 7 screens with a simple user interface and navigation functions. A video demo can be found below:
Citisci Demo

2. Experience Reflection: Designing my first application, no matter how basic, was an enriching and thrilling experience. The satisfaction that I felt after completing my application and video demo was immeasurable. Since it was my first design experience, it was slightly difficult for me to take into consideration implementing all the features at once. But after some time and a lot of changes to the design I started to like it and get the hang of it. The next application that I design will be very methodical, divided into components and organized in a manner which will make it simple for me to design.

Brainstorming in groups for application ideas.

3. What I Liked: As always, the studio session allowed us to interact with everyone and view different ideas during our brainstorming session. Looking at so many different views allowed me to get the best perspective to design my application. The fact that we were allowed to design it the we wanted (even though there were set guidelines) really appealed to me as it gave me freedom to express my creativity. Making the video demo made the whole project feel professional and gave me a sense of completion.

Designing the application

4. Importance to Society: Interaction design and building prototypes are an important component to society. They allow the entire population of the society to enjoy products, applications and more with minimal bugs and glitches. For eg. If a new model of a car has not been prototyped and tested then something seriously may go wrong when actually driven by the owner on a public road. It may malfunction causing many deaths and injuries. Similarly, but on a smaller scale, if a social medical application/device is not prototyped, designed well or tested, it may malfunction in the real world causing many complications. Prototyping and testing is extremely important to society as it prevents millions of issues such as the ones mentioned above from being created.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.