Adventures in Altspace Part 1
The following is a rough accounting of our (mis)adventures in Virtual Reality — may it help those who come after.
As Greg’s framed cocktail napkin says, “this shit is bonkers!”. Basically, we’re streaming the performers’ avatars simultaneously to a potentially infinite set of virtual rooms. I love the Golden State Warriors but their season pass waitlist is now at 40k people. What?. The idea is to give everyone a “front row” seat at these events. Doesn’t matter if you’re Rihanna or A16Z VC Ben Horowitz, you can sit court side. Doesn’t matter if you’re at home in your boxers, get comfortable! You see the real world is harsh because of scarcity. Not enough parking spaces. Not enough seats. We can democratize live events by increasing the immersiveness of the show and lowering the cost of attendance. If we’re truly entering the Age of Experience this is the broadcast mechanism.
This is evolution of the recording. We started out with the phonograph and now we’re all movie directors carrying 4k cameras around. It’d be sick to give Reggie Watts a “VR looping machine” so he can record loops of his avatar. Mind. Blown. In fact, Nate already showed the team a demo of what 3D movie-making would be like in the future by personally acting out every role in a scene from Echo Space: Privateer. We made wax museums where the celebs move. We made virtual assistants that give you tutorials. We even incorporated them into the Jimmy and Sam Sports Show (w/ Phil so we called it JSPN), playing back our clips from the week before.
This one was never officially released (Shoutout: Kevin). This is the future vlogging. Move over Casey Neistat, I look terrible on camera but I look great in VR. Imagine a floating virtual camera that you can grab and place and throw. Think beyond drones and dollys and that weird style where you attach the camera to your head. My vrlogging roll. This will allow a whole new generation of creators to make more than just cat videos and ball-busting fail compilations. It lowers the bar by removing the need to buy a $10k camera and reducing the cost of experimentation to zero. Yes, I did indeed try making GoPro-style extreme sports videos in VR.