Manuel Cabacungan2D Games Core Programming: New Enemy Type: Part 1: Enemy Laser FireObjectives:Oct 18, 2022Oct 18, 2022
Manuel Cabacungan2D Games Core Programming: Negative PickupObjective: Create a powerup that negatively affects the player.Sep 22, 2022Sep 22, 2022
Manuel Cabacungan2D Games Core Programming: Building A Wave SystemObjective: Implement wave sequencing of enemies with more enemies coming each waveAug 22, 2022Aug 22, 2022
Manuel Cabacungan2D Games Core Programming: Player AmmoObjective: Visualize on screen the ammo count of the player in the form of current/maxAug 2, 2022Aug 2, 2022
Manuel Cabacungan2D Games Core Programming: New Enemy Movement BehaviorObjective: Enable the Enemies to move in a new way, either from side to side, circling, or coming into the play field at an angle.Jul 18, 2022Jul 18, 2022
Manuel Cabacungan2D Games Framework: Camera ShakeObjective: When the player takes damage, provide a subtle camera shake.Jul 15, 2022Jul 15, 2022
Manuel Cabacungan2D Games Framework: Scaling Bar HUD for ThrustersObjectives: Create a UI element to visualize the charge element of your thrusters and implement a cooldown system for the thrustersJul 4, 2022Jul 4, 2022
Manuel Cabacungan2D Games Framework: Secondary Fire Powerup (Wide Shot)Objectives:Jun 17, 2022Jun 17, 2022
Manuel Cabacungan2D Games Framework: Health PowerupObjective: Create a health collectable that heals the player by 1 ship. Update the visuals of the Player’s health to reflect this.Jun 8, 2022Jun 8, 2022
Manuel Cabacungan2D Games Framework: Ammo CollectibleObjective: Create a powerup that refills the ammo count allowing the player to fire againJun 4, 2022Jun 4, 2022