Manuel Cabacungan2D Games Core Programming: New Enemy Type: Part 1: Enemy Laser FireObjectives:3 min read·Oct 18, 2022----
Manuel Cabacungan2D Games Core Programming: Negative PickupObjective: Create a powerup that negatively affects the player.2 min read·Sep 22, 2022----
Manuel Cabacungan2D Games Core Programming: Building A Wave SystemObjective: Implement wave sequencing of enemies with more enemies coming each wave5 min read·Aug 22, 2022----
Manuel Cabacungan2D Games Core Programming: Player AmmoObjective: Visualize on screen the ammo count of the player in the form of current/max2 min read·Aug 2, 2022----
Manuel Cabacungan2D Games Core Programming: New Enemy Movement BehaviorObjective: Enable the Enemies to move in a new way, either from side to side, circling, or coming into the play field at an angle.2 min read·Jul 18, 2022----
Manuel Cabacungan2D Games Framework: Camera ShakeObjective: When the player takes damage, provide a subtle camera shake.2 min read·Jul 15, 2022----
Manuel Cabacungan2D Games Framework: Scaling Bar HUD for ThrustersObjectives: Create a UI element to visualize the charge element of your thrusters and implement a cooldown system for the thrusters3 min read·Jul 4, 2022----
Manuel Cabacungan2D Games Framework: Secondary Fire Powerup (Wide Shot)Objectives:4 min read·Jun 17, 2022----
Manuel Cabacungan2D Games Framework: Health PowerupObjective: Create a health collectable that heals the player by 1 ship. Update the visuals of the Player’s health to reflect this.3 min read·Jun 8, 2022----
Manuel Cabacungan2D Games Framework: Ammo CollectibleObjective: Create a powerup that refills the ammo count allowing the player to fire again3 min read·Jun 4, 2022----