MarbleVerse with Numbers
For a P2E project, game balance and the game economy are as crucial as the gameplay to make the game both enjoyable and sustainable. So let’s dig into the basic economics of our game and explain the math behind the numbers of MarbleVerse.
Tokenomics of Rollium
Tokenomics is the most important element of our economy and it should be easy to grasp the ideas behind it. That’s why we wanted to “Keep it Simple”.
50% Play To Earn: Those tokens will be unlocked over a 5 year time period to reward players. This is the “Earn” part of the Play-to-Earn.
6% Private Sale: It takes a lot of time and effort to develop & market a game. The funds obtained from our private presale will give a kick-start capital for the project. These tokens are also vested and will be released over a period of 6 months.
12% Initial Coin Offering: Providing liquidity for the upcoming game, 12M Rollium will be offered on CRODEX’s CROWD Launchpad, and 90% of collected CRO will be transferred to the Liquidity Pool.
9% DEX Liquidity: Will be used on Liquidity Pool.
12% Developer Share: Developer share is vested for 2 years and will only be used for big roadmap iterations which will move the project to the next level.
3% Marketing & 7% Collaborations: Will only be used on big advancements like entering CEXes or for big partnerships.
1% Advisors & Community Managers: For those who help our community grow.
100.000.000 Max Supply: Only 100M Rollium will ever exist. As players spend Rollium in-game, those Rolliums will go to the P2E pool, stored for future rewards. By keeping the P2E pool in check, we will be able to balance tokens supply & demand. Rollium rewarding and spending deserves a post on its own, so stay tuned for even more information on this.
90% of the IDO goes to LP: We funded our project from our Private Sale, so we will put almost all of the IDO funds to our Liquidity Pool, as a bigger LP means we will launch with a stable and easily tradeable token. LP tokens will also be locked for 2 years to show our confidence in this project.
NFT Max Supply
We have calculated 20.000 Marbles as a good initial supply for our game. If you are familiar with the NFT world of Cronos, this number might seem a lot to you, but there’s a reason we choose this number.
First of all, as a P2E game, there will be a lot of incentives for players to hold more than 1 NFT. Players will be able to upgrade their marbles from rewards earned through racing, so having multiple marbles will allow them to focus on their favorite marble and use other marbles as supporters. We also want players to have multiple marbles by keeping minting prices low so they will be able to enjoy the game mechanics to the fullest.
Second, making a game is hard, making a P2E game is even harder. Unlike building an exchange or farming platform which has tested and verified an open-source code base, this is not the case for game projects. So we expect to be the lone P2E project at the Cronos chain for quite some time. We want new users to join our game easily instead of trying to buy decent marbles from secondary marketplaces.
We want each marble NFT to be as valuable as possible. But at a reasonable price at the same time. We will balance this with incremental pricing on NFTs. Starting at 80CRO, for every 2.000 Marbles minted, the minting price will increase by 10CRO. This means by the time we reach 20.000 Marbles, the minting price will stand at 170CRO.
As more people start playing, demand for Rollium will increase, which means the value of Rollium will go up. As Rollium’s value increases, holding marbles and racing will be more profitable & more marbles will be minted, creating a positive feedback loop.
More information about MarbleVerse will be released soon, so stay in touch.
Telegram Group: https://t.me/marbleverse_io