Marco Fonti
Jul 21, 2017 · 1 min read

More than price (which is really time-related and is going down considerably in these days), I think that the real problem is fragmentation:

We’ve got 3 major platforms (Vive, Rift, PSVR) with little to no compatibility. Software houses and creatives have to create a version of their experiences for every platform on which they wish to be. This skyrockets development costs and time and makes harder for a new user to choose his/her first HMD (which is an hard choice already for the high switching cost).

Another problem, strictly correlated to fragmentation, is lack of good experiences. The notable ones are very few, and even less are compelling enough to justify more than a run.

I generally agree with you when you say that interaction could be the “killer-feature” that’ll truly bring VR to masses. A.I.s could help to bring believable actors in VR experiences. In my humble opinion, social platforms such as Sansar or High Fidelity are the future of this technology.

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    Marco Fonti

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