Published inThe Game UX Interview SeriesThe Game UX Interview SeriesInterview #5: Howie BegosaJun 18, 2018Jun 18, 2018
Published inThe Game UX Interview SeriesAbout The Game UX Interview SeriesThe Game UX Interview Series is a series of interviews where one Game UX Professional interviews another. The catch, is that the…Mar 3, 2018Mar 3, 2018
Published inThe Game UX Interview SeriesThe Game UX Interview SeriesInterview #1: Maïmouna BrownriggMar 2, 20182Mar 2, 20182
Published inDesign + SketchPrototyping UI in Unity Part 5 — Creating the UI Navigation Bar< Previous — Layout ComponentsFeb 11, 201812Feb 11, 201812
Published inDesign + SketchPrototyping UI in Unity Part 4 — Layout Components< Previous: Introduction to UI ComponentsJan 28, 20182Jan 28, 20182
Published inDesign + SketchPrototyping UI in Unity Part 1 — Installing Unity and Creating a Project< Previous: IntroductionJan 28, 2018Jan 28, 2018
Published inDesign + SketchPrototyping UI in Unity Part 3 — Introduction to UI Components< Previous: Exploring and Customizing the InterfaceJan 28, 20183Jan 28, 20183
Published inDesign + SketchPrototyping UI in Unity Part 2 — Exploring and Customizing the Interface< Previous: Installing Unity and Creating a ProjectJan 28, 20181Jan 28, 20181
Published inDesign + SketchPrototyping UI in Unity — IntroductionUnity is one of the most popular game engines today, due to it’s breadth of cross-platform publishing to mostly all mobile operating…Jan 28, 20187Jan 28, 20187
The Beginner’s Guide to Writing Sketch Plugins Part 7 — Creating a Shared Color PaletteFor this article, we’ll be taking a bit of a different approach. It’s more of a case study plus walk-through, rather than a step-by-step…Oct 2, 20168Oct 2, 20168