By Maxime De Greve, Designer & Developer at Marvel
If you’ve been following us a little these last few months, you probably noticed we’ve launched a series of small applications built on top of our Platform API.
by Filippo Chiumiento, Senior Visual Designer at Marvel
So much goes into building a website. There are several phases every designer should work through to achieve great results and minimise the risk of failure when starting a new project, including journey maps, site maps, user flows, personas, content, Lo-Fi and Hi-Fi Wireframes, UI audits.
However, it’s not just about creating a good set of deliverables. The difficult part is being able to present them in a digestible way for the people on the receiving end. …
by Maxime De Greve, Designer & Developer at Marvel
VR is slowly but surely going mainstream. It feels like we’ve been waiting forever for the technology to go from huge installations like this to the living room of consumers in the form of PlayStation VR and HTC Vive.
However it still feels like the tools and processes needed to lower the barrier of entry for product designers and wider teams is some way away. …