Marvin GregorinUX CollectiveNegative space in combat designPlayers see and mentally divide the game world into safe and unsafe areas. Positive and negative space. Space they want to be in and space…Jul 28, 2020Jul 28, 2020
Marvin GregorinUX CollectiveVisually and mechanically symmetrical combat design in gamesWhat The Last of Us and Condemned: Criminal Origins have in common.Jun 5, 2020Jun 5, 2020