Udacity Project: Puzzler
Introduction:
This project is a part of Udacity VR Nano-degree Program, this a puzzler VR game and the reason I made this is to increase my VR Design experience.
This project take about one day for me.
The project consists of a puzzle game that the user must be solved by himself. Inside the environment, the user will see a five orbs lights up in a sequence. You win the game by using your Cardboard glasses, interacting with the orbs in the correct order.
this game built by Unity 2017.4.4 and GVR Sdk 1.100

Outcomes
My own goal with this project was to become better at working with interactive design elements in the Unity Editor. by this project i were learned more and more about the design and i love this section because of designing and The final outcome can be seen in the video walkthough below where the player successfully completes the puzzle and activates the warp drive engine.
Download the apk
The process:
1- Sketch the Environment
i sketch it so the user would feel that he/she must actually enter the dungeon to solve the puzzle

2-Sketch the UI
the sketch


The UI in the Game


3-Pick a Persona
i develop this game for my best friend El-shamy

4–the Scene
this scene in which the the user must play the game

5-The Light Effect
the Scene before i made light and after i made it


User testing outcomes and iteration
Once the first version of the puzzle game was ready, I tested the puzzle game on a colleague. We will refer to him as “El-shamy” the test subject.
Testing the Scene:
1- do you see VR scene ?
**yes .
2- can you interact with scene ?
** yes .
3- could you tell me how big you think you are in this experience ?
**i am just beginner but i think that’s very good and simple.
4- what’s the atmosphere like ?
** I’m in a dungeon-type environment.
5- is there anything that you’d like to look at but that’s difficult to see or that’s not coming out very well visually for you ?
** I’d say the things at the end of the doors,so behind me it’s a bit hard to figure out what’s beyond the door.
Testing the UI:
6- how you feel about UI it shows clear?
**The user tell me it’s very big and i return to unity and edit it and make a survey again about it and he is happy with new change
Testing the Movement:
8- how do you feel when you move? is it fast or slow?
**The movement is so slow that’s because i set the value to 5 and he didn’t accept this and told me to increase the velocity and i back it again to 2 and make a small survey again he told me that’s very good and acted like he walks in the real world


Test Game mechanic:
9-Tester was challenged to remember the order for all 5 orbs, but enjoyed the experience and like the finish narration.
Breakdown of final piece
So the final game would be played as follows.
1-the player will start the game when he/she click the start button from the starter UI.
2-after the player click the start, the main camera will enter to the environment or go to the gameplay position.
3- after the player enter the game, he/she should follow the flashing and sound of the sphere -Dungeon Orb- to win.
4-after the player see the Dungeon Orb flashing system he/she must repeat it as well as the Orbs act
5- if the player repeat good without failing in error or mistake as the game show he/she will go to the winner UI.
4- if the player repeat with mistake or error the Orbs flashing gameplay will repeat the flashing process again.
Conclusion
Designing in VR is a very intuitive process. some considerations are very important to pay attention to such as scale, viewing angles, distance, lighting, motion, UI text clarity, and the iterative process of user testing and using feedback to improve your target user VR experience.
Future Work
For future development, Puzzler will have multi rooms with a different puzzle and for other Headsets beginning with HTC-Vive.
Link to additional work
For more info about me, this is my LinkedIn profile: https://www.linkedin.com/in/MarwanOsama97
Made by Marwan, for Udacity Nano-degree Term 2: VR Design, Part: 5