Educational Game Design, Models and Processes (Digital Game Design Models)
Educational game design involves the creation of games that are specifically designed to facilitate learning and educational objectives. These games seek to captivate players in a way that transmits knowledge, abilities, or comprehension of a specific subject in addition to providing entertainment. When creating instructional games, designers adhere to a number of models and procedures in order to accomplish these goals. An overview of models and procedures used in educational game design is provided below:
Educational Game Design Models:
ADDIE Model:
Analysis: Identify the learning needs and objectives.
Design: Develop the game structure and content.
Development: Create the game based on the design.
Implementation: Launch the game for use.
Evaluation: Assess the effectiveness and gather feedback for improvement.
Gagne’s Nine Events of Instruction:
Gain Attention: Capture the player’s interest. (Song & Zhang , 2008)
Inform Learners of Objectives: Clearly state the learning goals.
Stimulate Recall of Prior Learning: Connect new knowledge to existing knowledge.
Present the Content: Introduce the educational material through the game.
Provide Learning Guidance: Offer assistance and support during the learning process.
Elicit Performance: Allow players to apply what they’ve learned.
Provide Feedback: Offer constructive feedback on performance.
Assess Performance: Evaluate the players’ understanding and skills.
Enhance Retention and Transfer: Encourage the application of knowledge beyond the game.
Bloom’s Taxonomy:
Remember: Recall information.
Understand: Grasp the meaning of information.
Apply: Use knowledge in a new situation.
Analyze: Examine and break down information.
Evaluate: Assess the value of information.
Create: Generate new ideas or products.
Needs Assessment:
Determine the intended audience’s educational requirements. And Establish the goals and results of the learning process (Aguiar et al., 2018).
Conceptualization of Games:
Create a game concept that supports learning objectives. And Create game dynamics and mechanics that promote learning.
Making prototypes:
In order to evaluate the game’s instructional efficacy and mechanics, develop a prototype.Ask stakeholders and possible users for their opinions.
Content Integration:
Integrate educational content seamlessly into the game mechanics. Ensure alignment with curriculum standards, if applicable.
User Interface (UI) and User Experience (UX) Design:
Design an intuitive and engaging user interface. Focus on user experience to enhance learning engagement.
Development:
Build the game based on the finalized design and prototype. Implement interactive elements and features.
Testing and Iteration:
Test the game with the target audience to identify and address issues. Iterate on the design based on user feedback.
Reviews about presentation:
Overall presentation was good, many activities were involved in the presentation including trivia, treasure hunt, introduction. It was very informative and the whole class was engaged in the class. The participation rate was high yet everyone loved the content. The presenter brought some good food to cheer up the class and gave a price to a class fellow for giving all the right answers in the activity.
References
Aguiar, M., Winn, B., & Cezarotto, M. (2018). Educational Digital Games: A Theoretical Framework About Design Models, Learning Theories and User Experience. In: Marcus, A., Wang, W. (eds) Design, User Experience, and Usability: Theory and Practice. DUXU 2018. Lecture Notes in Computer Science(), ( vol 10918), (pp. 165–184). https://doi.org/https://doi.org/10.1007/978-3-319-91797-9_13
Song , M., & Zhang , S. (2008). EFM: A Model for Educational Game Design. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, 5093, 509–517. https://doi.org/https://doi.org/10.1007/978-3-540-69736-7_54