Matthew LandisinGame Design FundamentalsSketchnote — Terror in SubnauticaI thought this video was super interesting! I never thought about how losing to horror/terror can make it less scary, and how the optimal…May 28, 2020May 28, 2020
Matthew LandisinGame Design FundamentalsCritical Play — Theme Only GamesI played angry birds and cut the rope. As someone who tends to focus more on the systems and objectives of a game rather than the flavor…May 27, 2020May 27, 2020
Matthew LandisinGame Design FundamentalsSketchnote — Onboarding in PvZThis was a great talk — a lot of the lessons weren’t particularly applicable to our game but I’m excited to apply these lessons in the…May 27, 2020May 27, 2020
Matthew LandisinGame Design FundamentalsCritical Play — PuzzlesSpoiler alert. Obviously.May 20, 2020May 20, 2020
Matthew LandisinGame Design FundamentalsSketchnote — PuzzlesSorry for the late submission, I finished it last night but realized I forgot to turn it in.May 20, 2020May 20, 2020
Matthew LandisinGame Design FundamentalsSketchnote: Architecture in GamesLiteral architecture, not structure:May 15, 2020May 15, 2020
Matthew LandisinGame Design FundamentalsCritical Play — MysteryI played the free demo of Life is Strange, then instantly got hooked and had to play the entire game. Really great experience, lots of…May 15, 2020May 15, 2020
Matthew LandisinGame Design FundamentalsProject 2 — Playtesting ChecklistWill the early stages of the game with intentionally minimal mechanics still be interesting?May 12, 2020May 12, 2020
Matthew LandisinGame Design Fundamentals1. At the end of each meeting, we will decide when the next meeting will be.2. Be understanding if someone is unable to join a meeting or do work because of personal circumstances.May 12, 2020May 12, 2020
Matthew LandisinGame Design FundamentalsSketchnote — Escape Rooms and VRSketchnote:May 7, 2020May 7, 2020