How to make a 360º image viewer with Unity3D
Verónica Valls

I recently had to make a similar project in Unity for CardBoard and was interested in your approach.

Instead of using a shader to flip the image around I found and modified a script to flip the normals of the sphere so you can apply the material and it will work with the standard shader. It’s on my github.

Also we experimented with using 2 spheres and giving each a different layer, with each cardboard eye only rendering stuff on a certain layer. It’s a pain to set up but it did accentuate to 3D if you can line it all up right. Can’t remember exactly how we accomplished it now,

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