How Technocratic Hyper-Rationalism Has Birthed Right-Wing Extremism
Liz Ryerson

But to the technocrats and engineers, there is no such thing as being in the right place at the right time.

Except that they all were in the right place at the right time. How many Gates’ and Wozs’ are there out there? Lots of people are smart, and lots of people work hard. But the pace of technology dictates that only a precious few rise up.

The point here is that if we accept society is a true perfectly balanced meritocracy, the end result will always be fascism.

And if we accept that equality must be doled out, the end result will also always be fascism. It doesn’t matter what the power is; if you give it to a small group of people you will eventually become their bitch.

Maybe the biggest shock of our current reality is to accept that there is no benevolent parental figure in power that we can appeal to the moral goodness of — that our government has become a horrific carnivalesque smash and grab for the super-rich because it was always oriented towards that direction.

The reality is that there is no such thing as a benevolent parental figure in power. History has shown you cannot give someone that power without dire consequences. Our government was not always oriented in the direction you suggest. It was born out of society that had already gone too far in that direction — monarchy.

Ever since the enormous wealth provided by industrialization provided an easy rich versus poor comparison to the common man, we have been striving for ever more leisure time to make ourselves in the image of those we covet — the super rich. Invariably, this desire required that we work less hard and, ostensibly for our benefit, yield liberties to the government. The super rich were only too happy to give us exactly what we wanted, because it gave them more of exactly what they wanted.

Games provide fully realized worlds constructed out of hyper-masculine colonialist power fantasies and filled with racist and sexist caricatures.

There is likely a PhD to be had researching the effect computers have had on the traditional role of games in society. I feel games are meant to distill valuable skills into an easily digestible form. Now we have combined comic book culture (caricatures) with seemingly (hopefully?) antiquated needs — basically, killing — on a platform (computer) that provides near-infinite scalability and depth of the world it represents, combined with no real world consequences (save for the potential for obesity and lack of social skills). And the irony is that the more time an unempowered or depressed person spends in these fake worlds the less empowered and happy they feel in the real one.

Now, back to murdering lots of people in GTA V. I mean, when else do I get to steal a plane, skydive onto the roof of a skyscraper and blow up a blimp with an RPG without consequences? I’m pretty sure all digital people are bad, anyway.