Two Years To Make (This) App: How


Click here for Part 1

Man, nothing sucks worse than feeling stupid for multiple days, or weeks, or months in a row.

Thats exactly what learning iOS development did to me.

And honestly (and quite confusingly), only a love for making this specific app kept me going. Thanks Homie.

It’s bizarre to think that an idea just kept me chugging along. Its easy to look back and gloss over the ugly days and hot sweats and naucious hours where I thought I messed up everything and weeks when I couldn’t figure out exactly how to figure out a specific line of code and loneliness in trying to figure it out myself and getting some jerk on a programming Q+A website who is power tripping about my question on some BS ideal OF HOW THINGS WORK HERE i.e. YOU AREN’T DOING IT EXACTLY HOW I WANT YOU TO. (Rage typing ended)

Its also easy to look back and gloss over the beautiful moments of relief…

from multiple amazingly generous people on Stack Overflow who go out of their way to work with a noob on some random bit of code,

or people on GitHub who have open-sourced their own code that I could look at or integrate into my app (I mean come on do we really realize how amazing this is?! My goodness. Yes, you probably do, but still.),

or the moments of “FUUUUUUUUUUUUUUUU YEsssssssssss I am the MASTER ::hands raised in the air for a minute straight::” after I just dominated on some new little feature cooked up from scratch.

Seriously, this stuff is amazing and I can’t think of an alternate last 2 years I would trade for the 2 years I had.

Up next, trying to describe why it took. Two. Years. For. Homie.

Click here for Part 3