Don’t use Lockstep in RTS games
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Lockstep and client-server are not as mutually exclusive as make them appear. If you look at Path of Exile (an ARPG with parties up to 6 people), you’ll find that it has a lockstep mode while being entirely client-server. The shape of the network has an influence on what network mode is sensible (e.g. predictive + fully connected would be a nightmare), but they are not the same thing…

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