The Architecture of CS:GO’s Best Year

Max Melit
8 min readDec 18, 2018

CS:GO is a game, but it’s competitive scene is more of an ecosystem. As time marches on, this natural system of competition evolves against itself. Each node in its hierarchy is constantly looking for ways to out-maneuver and climb against its peers.

2018 was the year CS:GO teams evolved the most rapidly in this ecosystem.

The manner in which teams competed towards the end of this year is different from the way they did at the end of last. There has been a unified revolution amongst lower tiered sides, and from lesser regions, simultaneously as kings claimed the throne. It has been the best twelve month block to watch CS:GO ever. We have seen the largest jumps forward in the complexity, nuance and structure of team’s games. The best Counter-Strike team of all-time played their most dominant series of all-time. Rivalries that will define legendary careers happened and then didn’t. We have seen the highest quality Counter-Strike played by the highest quantity of teams.

Top to Bottom: #1 Xccurate, secondary caller and AWPer of Tyloo — one of 2018’s biggest lower tier success stories — celebrating a round at IEM Shanghai. Copyright: ESL | Bart Oerbekke. #2 NRG’s Bulgarian AWPer CeRq screaming after a round win at IEM Shanghai. NRG was maybe the most consistently successful of the tier two pack in 2018. Copyright: ESL | Bart Oerbekke. #3 Allu fist-bumping his teammate, and 16 year-old star sergej at Dreamhack Montreal 2018. Copyright: Dreamhack | Adela Sznajder

Bigger, scarier & more in-number: 2018’s sharks in their low-tier pool

This year has seen the most amount of teams given the chance to compete full-time ever. From the upper tiers of North American Pro League, to the dredges of European Premier, there are more teams playing more Counter-Strike with more chances to think about how to do-so better. It is no easy feat to be a top thirty Counter-Strike team in the world. Cloud9, Vitality, Gambit, and Virtus.pro are all organisations with huge resources, but very little in the way of momentum outside the top twenty. The pool of sharks that is tier two and tier three play didn’t shrink — the sharks just got bigger, scarier and more in-number.

When you look at a closed qualifier for a big LAN in NA or EU, you look at half a dozen, to a dozen teams who are all competing five to seven days a week with support staff. Players have a better idea of how to approach the game and structure their line-ups. The rewards for simply making the top 15 on HLTV are far higher than ever before. Personal politics still play a role, but emphasising friendships over ability will squander opportunities once reserved only for elite line-ups.

There was more at stake in 2018 and the manner in which teams conceptualise the game reflect this, both in and out of the server. The pathway to big paychecks became more clearly defined this year, but only because more people tread on it.

In North America closed qualifiers, one has to overcome countless online terrors. From the ever dangerous Brazilians, to Australian and South African imports, to domestic powerhouse like Ghost Gaming. It’s almost no surprise that someone like NRG or Complexity can beat top European teams internationally in a way that would’ve been impossible for the second to fourth best NA team a year ago. These teams have to dominate legitimately good full-time regional entities just to qualify for LANs.

This effect is obviously amplified more-so across the Atlantic in the beautiful mess that is online, lower tiered European play. A hierarchy exists only in the loosest possible sense of the term; there are teams who tend to qualify and those that tend to not; sides who go big on LAN and those who fall short. Even these broad categories though, are tenuous.

For example, Vitality boasts a line-up brimming with experienced veterans, canny map play and a powerhouse star. It took them four runs of the open qualifier, however, to just make it into the closed qual for the IEM Katowice 2019 EU Minor. They then barely scraped through via the lower bracket of this closed qualifier to make it to the EU Minor. Even a team with one of the hottest, hard-carrying impact players in the game surrounded by legendary names struggles immensely in a 2018 online EU bracket.

This furiously dense, choppy, and savagely competitive pool of play forces a certain level of excellence in order to not be consumed.

Linear win conditions and overly top heavy line-ups are so last year (or there about). Cloud9 may be able to gimmick their way through a major using a fresh sort-of aggressive pacing in new strategies. Even a tier four side like Team One, though, was able to counter their Mirage game weeks after-the-fact. The same could be said for Fnatic’s overly loose, default-orientated T-sides at the end of last year with dennis. Even the overly stiff CT-sides of Renegades that plagued their roster throughout 2017 took nearly a full year, and multiple roster changes to dynamically face their NA peers.

When you look at the teams who top the lower tiers nowadays, you see sides brimming with pathways into a round and contingency plans should their expected impact players not fire. ENCE, Hellraisers, BIG, and NRG all have showed for stretches throughout 2018 their ability to layer and compound ways into a game.

ENCE structure their game but not in a debilitating sort-of way. They feel comfortable making greedy switch-ups against sides far higher in the rankings. Hellraisers and NRG have the same characteristic, but inversely. Both daps and ANGE1 seem totally comfortable dominating top tier opposition based on reading and calling to the ebb and flow of the match-up. They don’t pin down their star players as much as others might given their age. In interviews, however, ANGE1 will outline his use of ‘waypoints’ and the complexity of executes in order to keep these stars on the straight-and-narrow in important series where mistakes often bubble to the top.

The shark pool of lower tier competition has bred the most nuanced, complex, individually strong, and above all ‘good’ tier 2–3 line-ups in history. From how teams contest banana on Inferno, to the variance in the pace and complexity of their executes on Mirage, there is a remarkable difference from 2017 to 2018.

This is, of course, to be expected.

Metagames, in this sense, trend upwards. In the case of CS:GO’s 2018, the driving forces for this is, broadly speaking, two-fold. The first, as outlined, is the widening of opportunity for more teams to push forwards the meta via resources. The second though, is more focused. It’s how the scene at large is forced to contest with its manifested apex predator; how they — and the meta as a whole — is forced to adapt to the dominance of Astralis.

Top to bottom: #1 A league of their own. Copyright: BLAST | Rich Lock #2 Astralis winning the ECS S6 Finals, further cementing their status as GOATs. Copyright: BLAST | Rich Lock #3 Device and gla1ve cheering at IEM Chicago after an important round win. Copyright: ESL | Helena Kristiansson

Ascendant Architects

Astralis are undoubtedly the best team of 2018, and the best CS:GO team of all-time. Whether or not these sentiments extend to the Counter-Strike series as a whole is a question that remains rooted in the barbershop. But as the top dogs of 2018’s ecosystem, they are also, in large part, are the architects of its evolution.

While the lower tiers increased competitiveness was fuelled by money, it’s marked improvement in nuance and complexity was inspired by Astralis. It’s no secret Astralis’s play on a number of maps redefined standard executes and gimmicks. From their perennial bridesmaids in Liquid to the total depths of no-name regional competition, everyone uses the Astralis B-execute on Overpass. As everyone uses their nade stacks, Mirage mid control strategies, conceptualisation of AWPing on Inferno, and the encyclopedia they lay out on Nuke demo-to-demo.

When you install such a tyrannical king, you inspire intense revolutionary focus and dedication to try and overthrow them. This is cyclical when a side like Astralis is involved. For all the efforts of Na`Vi, MIBR, FaZe, and Liquid to beat the Danes, Astralis double down on their own preparation and counter-stratting to remain number. They’re always a step ahead only in the sense that there’s half-a-dozen people sprinting in an endless race. Nothing in CS:GO is static and Astralis’s reign is the gasoline on the fire to increase the rate of movement.

This creates a trickle down effect, the same of which can be seen in Jiu Jitsu gyms. When a gym has multiple elite black belts, it forces the brown belts to grind incredibly hard as they’ve always got the next rung on the ladder to force evolution. This, in turn, forces the purple belts to keep up-to-pace with the brown belts moving forwards so quickly. Which, of course, effects the blue belts, and so on. Astralis are black belts in Counter-Strike and 250k+ international LANs are their gyms. Everyone from the qualified Australian/South American team to Liquid has to adapt or get choked out.

As such, 2018 has been the best year in CS:GO history due to two forces: the reign of Astralis from the top-down and renaissance of lower tier play from the bottom-up. The spectator was, fortunately, caught in the middle of these two forces.

We witnessed sick series at all levels of play. In lower tiered competition, we saw someone like AGO slap around the fracturing structure of Mousesports on some of their home maps; ENCE prove themselves as a legitimate entity under the crucible of Vega Squadron’s insane, totally contrasting style in an awesome Bo5; and a closely contested battle of Hellraisers with their stars firing and on the rise versus the dying gasps of North on the fall. To name just a few.

This doesn’t even touch on the history-defining series we saw at the apex of play. From Na`Vi’s insane improvised Bo3 win against Astralis at ESL One Cologne, to the impossibly close series between MIBR and Astralis were we saw both teams driven to their peak play by each other.

These linked series begin to just point at the level of competition we were gifted this year. As a fan, or player of the game, 2018 has represented the peak of CS:GO as a competitive pursuit. It’d be naive to assume 2019 will continue this upwards trend. Very likely Astralis could fall, leaving a void at the top — also alleviating the pressure on teams to evolve rapidly. And the continuation of money being flooded into the lower tiers is something that could easily halt alongside the difficulty for the tier three teams to turn their full-time into prize money.

But in-spite of what next year may bring, 2018 will remain a golden chapter in the history of Counter-Strike’s narrative.

Written by Max Melit.

Third person is weird. Follow me on Twitter or I’ll frag your Dad.

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