Maya ProhovnikI’ve tweeted 10,000 times. I think I’m done with Twitter.*Ahem* Hello. I love Twitter. I’ve been on it for 10 years this November (here’s my first tweet; I thought hard for about two hours before…Oct 19, 20171Oct 19, 20171
Maya ProhovnikAn ode to DungeonRaid, the greatest game you’ll never get to playiOS 11 requires developers to update their apps to 64-bit, and DungeonRaid’s developer hasn’t updated the app on iOS since 2011.Sep 22, 20177Sep 22, 20177
Maya ProhovnikGerrymandering, explained in plain EnglishContext: After the election, I started sending out a short email every day with small, concrete actions that concerned people can take to…Dec 2, 2016Dec 2, 2016
Maya ProhovnikWhere we go from hereI’m far from the only person to say this sort of thing today, so I’ll keep this short.Nov 9, 20161Nov 9, 20161
Maya ProhovnikBefore You Learn to Code, Ask Yourself Why(On code schools, side projects, and enjoying yourself.)Oct 29, 2015Oct 29, 2015
Maya ProhovnikSlackbots for DummiesTL;DR: I made a little bookmarklet that lets you easily post an online menu into your company’s Slack channel for lunch ordering. You can…Oct 27, 20151Oct 27, 20151
Maya ProhovnikGlittering up the World Wide WebAs you may or may not be aware, Glitter is a new iOS app we launched a few weeks ago out of the betaworks studio. It lets people create and…Aug 24, 20151Aug 24, 20151
Maya Prohovnikin[in beta]Surprising users with something delightfulFor some background on how betaworks thinks about the intersection of media & software (and the increasingly blurred line between them)…Aug 13, 20151Aug 13, 20151
Maya ProhovnikinProduct Secrets6 ways to improve your content-driven productLearn how to make content products that don’t suck, from the creators of Product Secrets.Sep 5, 2014Sep 5, 2014