PinnedMcallister BrendanBegining the journey…This series of posts on here is to document the process that I go through provided by my courses, mentors, and some others will be from my…Nov 11, 2022Nov 11, 2022
Mcallister BrendanGD Prototyping before assetsWhen we think of most games we typically have a picture in mind. We don’t usually think of polygons just floating in a blank space…Dec 5, 2022Dec 5, 2022
Mcallister BrendanGD CoroutinesCoroutines are functions that stop their execution until a specified set of instructions are finished.Dec 3, 2022Dec 3, 2022
Mcallister BrendanGD Communicating across Scripts: “GetComponent of class”A major piece of programming is comminicating between different Scripts in the same project.Dec 3, 2022Dec 3, 2022
Mcallister BrendanDevexpress Blazor XAF: Business Objects and creating fields 2Continuing straight off from the last article go ahead and region those strings together with “#region String no [Association()]” and…Dec 1, 2022Dec 1, 2022
Mcallister BrendanDevexpress Blazor XAF: Business Objects and creating fieldsIn a typical application we create, the “business objects” are our priority when it comes to creating an interactive interface in…Nov 30, 2022Nov 30, 2022
Mcallister BrendanDevexpress Blazor XAF: intial setupIn here we’re going to be seeing how to setup and create a simple help desk ticket project.Nov 30, 2022Nov 30, 2022
Mcallister BrendanGD Physics and Collisions in UnityWe see all types of object interactions throughout gaming, many of which in this day and age are physics based. These properties can be…Nov 30, 2022Nov 30, 2022
Mcallister BrendanSetting up for fullstack: SQL Server SpeedWhen we go through programming our applications we often run into some choices of how to organize information. Often I find it better to…Nov 29, 2022Nov 29, 2022
Mcallister BrendanGD Creating and destroying objects on conditions in UnityIn Unity we can create and remove any object within the “game”Nov 28, 2022Nov 28, 2022