Image for post
Image for post

How Guerilla Games crafted an iconic protagonist

In early 2017, Guerilla Games delighted PlayStation owners everywhere with their incredible ambitious epic Horizon Zero Dawn. Pretty much everything in this game leaves an impression: the beautiful, lush landscapes, the unforgettably imposing dino-bot enemies, the story revolving around the mystery of humankind’s demise, and of course, the story’s main protagonist, Aloy. Based on the likeness of Dutch actress Hannah Hoekstra, Aloy is a woman outcast at birth by her tribe due to her abandonment as a baby (anyone without a mother is outcast in the Nora tribe). Her early years are spent trying to reclaim her honor within her…


Image for post
Image for post

Resident Evil 4 was famously popular, but did its increased emphasis on action confuse the franchise’s focus?

Resident Evil typically needs no introduction. Regardless, here’s one anyway. The Capcom-developed series was originally the brain child of Shinji Mikami and Tokuro Fujiwara, gracing Sony’s original PlayStation in 1996. From the day it released, Resident Evil has been scaring the absolute crap out of gamers worldwide. The genre of “Survival Horror” may not have been bred from this series, but it became a household name because of it. The amount of memorable moments throughout the franchise is staggering; when the zombie first turns around in the first Resident Evil, mouth dripping with viscera, when Mr. …


Image for post
Image for post

Guns are ubiquitous in video games today, but how are they actually designed?

Video games and guns go together like peanut butter and jelly. From Contra to Wolfenstein, Doom to Goldeneye 007, all the way to Call of Duty and Overwatch, players have been given the opportunity to simulate the immensely destructive capabilities of some truly awesome armaments. The origin of boomsticks in gaming can be traced as far back as the 1920s, with carnivals and museums being filled with shooting galleries for kids and adults to enjoy. …


Image for post
Image for post

Reflecting on the PlayStation 4’s launch lineup

Yet another video game console cycle has come and gone, with the eighth generation seeing some of the best video games ever made. Sony’s PlayStation 4 and Microsoft’s Xbox One have completely changed how we as a society think about video games. In the last decade, video games have become even more of a global phenomenon, bringing in billions of dollars in revenue, firmly cementing them as a global pastime. And honestly, how could it have gone any other way?

This decade saw the releases of Doom (2016) and Doom: Eternal, Red Dead Redemption II, Horizon Zero Dawn, God of…


Image for post
Image for post

Ghost of Tsushima rekindled my love for video games

2020 has certainly been an interesting year. A global pandemic has had the world in an iron grip for upwards of 8 months, Australia was on fire, the West Coast of the United States was on fire, international unrest over racial injustice was sparked, an alleged elite pedofile ring was uncovered, a controversial United States presidential candidacy is currently underway, there are cardboard cutouts of South Park characters wearing masks at sporting events, Japanese murder hornets nearly invaded Washington state, and the US Pentagon all but confirmed the existence of aliens. All-in-all, not the dullest year we’ve had in human…


Image for post
Image for post

Nintendo’s iconic handheld is home to many hidden gems

The Game Boy. Originally released on April 21st, 1989, this little handheld console took the world by storm with its impressive 8-bit graphics and powerful 8kB internal RAM. The original Game Boy used a dot matrix screen, similar to what many construction companies use for road signs, on a spectacular 3.5in x 5.8in (90mm x 148mm) display. In all honesty, the Game Boy was actually pretty underpowered on arrival, but the novelty of being able to take your games on the go in a reliable and compact little handheld was too great to be denied.

Games like Metroid II: Return…


Image for post
Image for post

Joe Rogan’s comments rekindle an old debate

Late in July, Joe Rogan made a comment on video games in episode #1514 of his prolific podcast The Joe Rogan Experience. He said:

“Video games are a real problem. They’re a real problem. And do you know why? Because they’re fucking fun… You do them, and they’re real exciting, but you don’t get anywhere.”

For those of you who don’t know, The Joe Rogan Experience is one of the world’s most listened to podcasts, being downloaded around 200 million times a month and raking in $30 million annually. He was speaking to Joe De Sena, a long-distance athlete, entrepreneur…


Image for post
Image for post

More gaming also means more sitting. Here are some key tips to ensure your gaming time doesn’t negatively impact your health.

Video games are a lot of things. They’re fun, accessible, exciting, gorgeous works of art that transport us to other realities and tell monumental stories that transcend the limitations of the real world. They’re captivating and engaging, with the likes of The Last of Us II forcing us to ask questions about our own morality, or The Outer Worlds attempting to portray the evil side of unfettered capitalism and brand loyalty. Or you could boot up a game of Goat Simulator and just be a goat destroying a city for a while. Regardless of what you want to get out…


Image for post
Image for post

“This video brought to you by Raid: Shadow Legends!”

Pretty much anyone who’s ingested any form of alternate media lately has seen the brazen logo for Raid: Shadow Legends emblazoned across their video/podcast as their host emphatically describes the “ground breaking, gorgeous mobile fantasy RPG that’s already got millions of downloads!” Developed by game studio Plarium, Raid: Shadow Legends is a free turn-based mobile RPG created with the “gacha” mechanic: you spend in-game currency to unlock equipment and “Champions” to play with. On the surface, it seems like a pretty generic freemium mobile game, and despite genuinely having millions of downloads, it doesn’t really seem to permeate the gaming…


Image for post
Image for post

How specially-designed games may mitigate the worst side-effects of cancer treatments

Cancer is a devastating and unfortunate reality of our lives. It’s estimated that 1.8 million new cancer cases will be diagnosed in the United States in 2020, resulting in approximately 606,520 deaths. Despite the fact that cancer deaths in the United States are down a staggering 27% in 25 years, it’s still marked as the second leading cause of the death in the country, behind only heart disease.

There are very few of us lucky enough to get through our daily lives without feeling the effects of cancer, whether it be a loved one, a friend, a coworker, or ourselves…

Jared McCarty

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store