Curriculum Hannam University

Mariana Cuevas
22 min readMar 4, 2024

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Hannam University

Field of study: Engineering

Department: Multimedia

The major is Multimedia Studies and Multimedia Major, and the subjects are divided into three categories: basic, intermediate, and advanced. 3) — Master’s degree program major award: Students who enter a major field different from the bachelor’s degree program (master’s/combined master’s and doctoral course) must complete at least 6 credits of prerequisite courses at the undergraduate level. (Not included in completion credits)

Based on the curriculum provided in the link, here are the classes that might be useful for your research on the utilization of ubiquitous technology and digital design product design in transportation, finance, and healthcare sectors, particularly with a focus on South Korea and proposing strategies for implementation in Mexico:

  1. Interactive Design Theory and Practice: This course would provide you with a solid foundation in interactive design principles, which is essential for understanding the principles behind digital design products.
  2. Media Convergence and User Experience Design: This class could be valuable as it likely covers topics related to how different media converge and the design principles behind creating user-friendly experiences, which is crucial for digital product design.
  3. Digital Storytelling and Media Literacy: Understanding how to effectively tell stories digitally can be beneficial for your research, especially when presenting case studies and proposing implementation strategies.
  4. Interactive Installation and Spatial Design: Although this class may not directly relate to your specific research topics, understanding interactive installations and spatial design can provide insights into designing user-friendly and immersive experiences, which may be applicable to your work in digital product design.
  5. Human-Computer Interaction and Usability: This course is highly relevant to your research objectives as it focuses on understanding the interaction between humans and computers, which is essential for designing user-friendly digital products.
  6. Digital Media Production and Management: Learning about digital media production and management can provide you with practical skills for creating and managing digital content, which is essential for implementing strategies in digital design product design.
  7. Digital Design Project Workshop: This class is likely to involve hands-on projects where you can apply the knowledge and skills acquired throughout the program to real-world design challenges, which could be valuable for your research and implementation strategies.

Additionally, you might also benefit from courses related to technology trends, data analysis, and cultural studies, as understanding these aspects can inform your research on the utilization of technology in different sectors and regions. It’s also important to consider taking elective courses or conducting independent studies focused specifically on transportation, finance, and healthcare to deepen your understanding of these industries and their specific needs and challenges.

Conducting independent studies in the areas of transportation, finance, and healthcare can be a rewarding and enlightening process. Here’s a step-by-step guide on how you can conduct independent studies in these fields:

  1. Define Your Research Questions: Start by identifying specific research questions within each sector that you want to explore. These questions should be focused and relevant to your overall research goals. For example:
  • Transportation: How are emerging technologies like IoT and AI being utilized to improve public transportation systems in South Korea, and how can similar strategies be applied in Mexico?
  • Finance: What digital financial services are popular in South Korea, and what factors contribute to their success? How can similar services be adapted for the Mexican market?
  • Healthcare: How is telemedicine being integrated into the healthcare system in South Korea, and what lessons can be learned for its implementation in Mexico?
  1. Literature Review: Conduct a comprehensive literature review to understand the current state of research and existing knowledge in each area. Look for academic papers, industry reports, case studies, and other relevant sources to gather insights and identify gaps in the literature.
  2. Data Collection and Analysis: Depending on your research questions, you may need to collect data through various methods such as surveys, interviews, observations, or analysis of existing datasets. Use appropriate methodologies to analyze the data and draw meaningful conclusions.
  3. Case Studies: Identify relevant case studies from South Korea or other countries that have successfully implemented innovative solutions in transportation, finance, and healthcare. Analyze these case studies to extract key insights and lessons learned that can be applied to the Mexican context.
  4. Comparison and Benchmarking: Compare the current state of each sector in South Korea and Mexico, identifying similarities, differences, challenges, and opportunities. Benchmarking against leading practices in South Korea can help identify strategies for improvement in Mexico.
  5. Stakeholder Engagement: Engage with stakeholders such as government agencies, industry experts, professionals, and end-users in both South Korea and Mexico to gain firsthand insights and perspectives. This could involve conducting interviews, focus groups, or workshops to gather feedback and validate your findings.
  6. Proposal of Implementation Strategies: Based on your research findings, propose practical strategies for implementing innovative technologies and digital design solutions in transportation, finance, and healthcare sectors in Mexico. Consider factors such as regulatory frameworks, cultural differences, infrastructure limitations, and stakeholder collaboration.
  7. Documentation and Reporting: Document your research process, findings, and recommendations in a comprehensive report or thesis. Clearly communicate your methodology, results, and conclusions, supported by evidence from your research.
  8. Continuous Learning and Iteration: Keep yourself updated on the latest developments and trends in technology, design, and the specific sectors you’re studying. Be open to revising your strategies based on new insights and feedback.
  9. Dissemination of Findings: Share your research findings through academic publications, presentations at conferences, workshops, or other relevant platforms to contribute to the body of knowledge and facilitate knowledge exchange and collaboration.

Election:

  1. MM715 Understanding of Digital Design Culture 3 credits: As a subject that plays a role as an academic and understanding of the design culture environment of the multimedia major, students learn the basic elements and technical properties of digital media design through various hands-on tasks involving text, images, sound, video, animation, etc.
  2. MM726 Seminar of Multimedia New Technology 3 credits: Multimedia is a field in which new research fields are created every day and new technologies are developed according to market demands, so accurately predicting market trends and technological development directions is an essential area for future research. Learn how to derive future research tasks through seminars on marketability forecasts and new technology development directions.
  3. MM601 Software Engineering Method Study 3 credits: The necessity of software engineering and various technologies in the analysis, specification, design, implementation, testing, and maintenance stages of software development are covered in general, and the methodology for introducing such software engineering is studied.
  4. MM602 Mobile System Study 3 credits: It is evolving from 3G (3rd generation) systems such as the currently commercially available IMT-2000 to 4G. This 4G system will provide a wider variety of high-speed multimedia services, and the subject of movement, which has been limited to only people to date, will progress to a ubiquitous service that will be expanded to include all moving objects such as cars, mail, robots, and animals. Additionally, by providing seamless global roaming between various types of heterogeneous wireless/mobile networks, a more expanded service area, increased reliability, and integrated service and fee calculation are possible. We conduct research on the overall approach and mobile systems related to mobile systems that are continuing to develop.
  5. MM624 Seminar of Multimedia Cryptography 3 credits: It examines the theories of classical and modern cryptography, which are the basis of traditional cryptography, and covers encryption and decryption processes, basic terms, block encryption stream ciphers, public and private keys, hash functions, electronic signatures, and applications of cryptography theory. In addition, you will learn about cases where these cryptography theories are actually used in multimedia fields such as the Internet and e-commerce.
  6. MM627 Seminar of Object Oriented Language 3 credits: Since most modern multimedia contents are developed based on object-oriented languages, understanding the characteristics of object-oriented languages ​​is a basic element for efficient development of multimedia contents. Learn how to understand the characteristics of objects and utilize them to efficiently develop and manage multimedia content.
  7. MM727 Seminar of Information Communication 3 credits: Information and communication are the foundation of multimedia research, and without the development of information and communication technology, the development of multimedia technology cannot be expected. Learn about information and communication technologies that are the basis for multimedia research.
  8. MM730 Topics of Multimedia System 3 credits: Multimedia systems that store, process, transmit, and process multimedia content require different safety and availability from general computer systems, so we study these.
  9. MM732 Multimedia Programming 3 credits: Developing multimedia content is possible by applying various tools and programming languages, so it must be carefully decided which tools and programming languages ​​to select depending on the characteristics of the content. You will also learn about the latest tools and languages ​​available to develop more valuable multimedia content.
  10. MM614 Media Research Methodology Ⅰ 3 credits: Establishes the theoretical, logical, and foundational basis of scientific research methodology for mass communication and equips students with the ability to independently accept the entire process of research design, data collection, and analysis for research projects.
  11. MM713 Media Effect 3 credits: We analyze the social, cultural, and psychological effects of various media on recipients and study methods to measure the effects.
  12. MM631 Internet Communication 3 credits: Since most multimedia services are carried out through the Internet, which connects many parts of the world in real time, we learn the characteristics of Internet communication for the development of highly useful content and smooth multimedia services.
  13. MM707 Ubiquitous System Seminar 3 credits: This is a course to improve understanding of systems that can implement ubiquitous content in accordance with the ubiquitous environment. It covers the characteristics of existing commercial operating systems, how to support a ubiquitous environment, how to build an optimal system for effective system utilization, and scheduling. Find out

Curriculum:

  • MM601 Software Engineering Method Study 3 credits: The necessity of software engineering and various technologies in the analysis, specification, design, implementation, testing, and maintenance stages of software development are covered in general, and the methodology for introducing such software engineering is studied.
  • MM602 Mobile System Study 3 credits: It is evolving from 3G (3rd generation) systems such as the currently commercially available IMT-2000 to 4G. This 4G system will provide a wider variety of high-speed multimedia services, and the subject of movement, which has been limited to only people to date, will progress to a ubiquitous service that will be expanded to include all moving objects such as cars, mail, robots, and animals. Additionally, by providing seamless global roaming between various types of heterogeneous wireless/mobile networks, a more expanded service area, increased reliability, and integrated service and fee calculation are possible. We conduct research on the overall approach and mobile systems related to mobile systems that are continuing to develop.
  • MM603 Data Communication Seminar 3 credits: Data communication refers to the transmission of data or processed information to be processed by a machine, and data processing refers to computer processing to obtain desired information from given raw data. Research on such data communication is studied through seminars.
  • MM604 Planning & Scenario 3 credits: Equipped with the ability to select tasks, form a development team, and manage progress to create specific and comprehensive multimedia content. Develop writing planning, scenarios, storyboards, and storyboard writing skills according to the nature and classification of the title. Develop skills in project planning, role allocation, schedule management, version management, and documentation techniques. The main contents of the course are planning of multimedia authoring projects, role division, schedule management and version management techniques, scenario/storyboard/conti writing practice, documentation techniques during the multimedia authoring project execution process, types of authoring tools, and authoring according to development goals. Tool selection and the characteristics of the scenario according to the genre of the development title.
  • MM605 Multimedia Design Special Lecture 3 credits: Multimedia design is a subject that uses computers to plan and express images, shapes, and spaces, and express them using general advertisements, posters, illustrations, motion graphics, photo composition, game screens, character design, and other 2D graphics. Today, it is applied in a variety of ways to games and mobile content. Learn about design applied to multimedia in general.
  • MM606 Multimedia Authoring Seminar 3 credits: Authoring tools are used to produce (i.e. author or integrate) various partially produced media objects according to a scenario. Through seminars, you will learn general information about the ability to combine various media objects, techniques for creating stories or scenarios, general concepts of title authoring, classification of development tools and data conversion, integration and synchronization of media data, and practice of collecting and editing unit objects. do.
  • MM607 Object Oriented Programming 3 credits: Object-oriented programming is a program development technique that has evolved from existing structured programming techniques and is developed using classes that define object properties and events. Learn through Java, C++, MFC, etc., which can be developed using these development techniques.
  • MM608 Multimedia Contents Authoring 3 credits: Multimedia content refers to all services that can be used in multimedia. It is a method of producing comics, games, voices, sounds, images, videos, etc. that allows the use of various information or contents that are digitally produced, processed, and distributed.
  • MM609 e-business Special Lecture 3 credits: E-commerce is commerce that takes place through electronic information between companies and consumers, between specific companies, and between unspecified companies, and is becoming active with the development of communication technology and the spread of the Internet. E-commerce consists of network protocols, encryption programs, real-time applications, electronic money, digital information, and information protection, and students learn various technologies related to e-commerce.
  • MM610 Multimedia Marketing Seminar 3 credits: In the past, companies communicated with customers one-way, but now two-way communication is possible with the development of multimedia. In this situation, learn general information about one-on-one marketing using the Internet and new forms of marketing through seminars.
  • MM611 Multimedia Communication Seminar 3 credits: Multimedia information has even higher value when combined with communication. Having an understanding of the overall information communication environment, including multimedia information, will help with learning and practice in the multimedia field. We study the theory, infrastructure, and protocols (ATM, Gigabit Ethernet) needed to deliver multimedia content to other places through high-speed information and communication systems rather than traditional media (broadcasting, newspapers, etc.), and apply application systems (video conferencing, video conferences, etc.) using these. Learn about development (telephone, VOD, distance education, etc.) through seminars.
  • MM612 Game Authoring Project 3 credits: In order to acquire specific and comprehensive game production capabilities, we carry out projects using the development of Internet computer games as a problem area. After fully understanding the game components, genre, and requirements for successful game development through theory, review of major development cases, and development results, a practice group of 2–3 people will perform a game development project. Through this, we will use this as an opportunity to understand the field of game development and summarize the theories and experiences regarding the production and integration of various multimedia media that we have learned so far.
  • MM613 Multimedia Authoring & Implementation 3 credits: Authoring tools are used as a technology to produce (i.e. author or integrate) various partially produced media objects according to a scenario. Learning is focused on training in the ability to combine various media objects and techniques for creating stories or scenarios, as well as directly implementing these techniques.
  • MM614 Media Research Methodology Ⅰ 3 credits: Establishes the theoretical, logical, and foundational basis of scientific research methodology for mass communication and equips students with the ability to independently accept the entire process of research design, data collection, and analysis for research projects.
  • MM615 Communication Theory 3 credits: Learn various theories related to communication phenomena.MM616 Study of Broadcasting & Video 3 creditsBroadcasting and video are mainly studied from the perspective of visual communication.
  • MM617 Workshop of Computer Graphics Design 3 credits: This is a subject that studies efficient expression methods while understanding the concept of graphic design in effectively expressing multimedia content. It studies efficient expression methods by studying the communication methods required when expressing multimedia content production. The main contents of the subject include research on the essence of graphic design, marketing, consumer behavioral psychology, and ergonomics.
  • MM618 Study of Graphics Design 3 credits: Computer graphic design is the use of general advertising, posters, illustrations, motion graphics, photo composition, game screens, character design, and other 2D graphics by using computers to plan and express images, shapes, and spaces through knowledge of basic design theories. It is a subject that is expressed as follows. Computer graphics are widely used in the design field and are applied in a variety of ways to games and mobile content. The main practice of the course is to express 2D graphics using Illustrator, Photoshop, MM Director, Flash, and other authoring tools.
  • MM619 User Interface Design 3 credits: This course aims to improve usability and innovate user experience by learning content structure, usage process, layout, GUI, etc. that enhance the interactivity between products and humans. In particular, we emphasize evaluation and design feedback through user testing to experience the design implementation process that allows for objective evaluation.
  • MM620 Expression of 3D Computer Animation 3 credits: We examine academic theories on 3D computer animation and analyze production technologies such as modeling, mapping, motion, and rendering for creative expression, and use the produced modeling to study the expression technology in each area required for animation production.
  • MM621 Workshop of Digital Video Editing 3 credits: This is the post-production stage for videos produced using existing production tools. Acquire professional skills such as digital editing, compositing, and color correction, and maximize the creative power of video images using digital technology.
  • MM622 Digital Animation Seminar 3 credits: Through seminars, academic research and industrial field technologies in the field of 2D and 3D digital animation are analyzed. The main contents of the seminar include digital animation industry analysis, new technology research, character research, and work research.
  • MM623 Study of Scenario 3 credits: Analyze and study basic storytelling elements such as synopsis, visualization, narrative structure, character development, and final script for video production.
  • MM624 Seminar of Multimedia Cryptography 3 credits: It examines the theories of classical and modern cryptography, which are the basis of traditional cryptography, and covers encryption and decryption processes, basic terms, block encryption stream ciphers, public and private keys, hash functions, electronic signatures, and applications of cryptography theory. In addition, you will learn about cases where these cryptography theories are actually used in multimedia fields such as the Internet and e-commerce.
  • MM625 Seminar of Multimedia Data Protection 3 credits: This course covers anti-piracy and intellectual property protection technologies for multimedia and digital content, as well as standardization issues. For this purpose, we research and learn about watermarking technology and fingerprinting technology.
  • MM626 Web and Wireless Service Security 3 credits: In accordance with the trend of multimedia services being implemented through the web and wireless, we study the core elements of web and wireless service technology and teach concepts and applications such as XML, WSDL, SOAP, UDDI, and security techniques.
  • MM627 Seminar of Object Oriented Language 3 credits: Since most modern multimedia contents are developed based on object-oriented languages, understanding the characteristics of object-oriented languages ​​is a basic element for efficient development of multimedia contents. Learn how to understand the characteristics of objects and utilize them to efficiently develop and manage multimedia content.
  • MM628 Study on Web Service 3 credits: Multimedia is an important field in which its economic value is being reevaluated as it is being served worldwide through the web, breaking away from the traditional method of serving it through a single medium. Learn about various elements necessary to serve multimedia through the web.
  • MM629 Seminar of Software Development 3 credits: Since multimedia content is designed to enable normal service only with the help of various software, research on software development techniques has a direct impact on actual multimedia services. When developing software, learn techniques to reflect requirements by considering future multimedia services.
  • MM630 Topic in Advanced Multimedia 3 credits: By examining the field of multimedia research as a whole, we lay the foundation for studying major subjects. The main contents of the subject are multimedia overview, multimedia computer overview, computer graphics overview, sound processing technology overview, image processing technology overview, multimedia software overview, hypermedia and database overview, multimedia communication overview, multimedia operating system, multimedia applications and future, and multimedia security. Understand technology and authoring tool concepts.
  • MM631 Internet Communication 3 credits: Since most multimedia services are carried out through the Internet, which connects many parts of the world in real time, we learn the characteristics of Internet communication for the development of highly useful content and smooth multimedia services.
  • MM632 Topics of Multimedia Communication 3 credits: Unlike general data, multimedia data is often transmitted in real time in large quantities, so communication technology that guarantees continuity and quality is required. Learn the characteristics of multimedia communication for smooth multimedia services.
  • MM633 Digital Copy Right Protection 3 credits: Since multimedia content is an important asset containing economic value, copyright protection technology must be applied to properly protect and use it.
  • MM634 Information Security 3 credits: Targeting the entire system that inputs, processes, stores, and outputs information, learn techniques to safely store important information.
  • MM635 Ubiquitous Sensor Network 3 credits: The implementation of ubiquitous technology is impossible without the application of multimedia content, and the quality of content is directly related to the success of ubiquitous technology. Learn how to utilize multimedia in a ubiquitous environment implemented through sensor networks.
  • MM636 Authoring of Education Title 3 credits: The effectiveness of education through multimedia has already been proven, and it can be said to be another representative field where educational title multimedia content can be utilized efficiently. Learn how to write educational titles that clearly express the intention of the education to be conducted and at the same time provide sufficient information to the main target audience.
  • MM637 Korean Language Ⅰ 3 credits: This course is designed to help international students learn to speak, listen, and write Korean. It helps them learn the basic Korean language necessary for college life in order to have a smooth study abroad experience in Korea.
  • MM638 Korean Language Ⅱ 3 credits: Learn intermediate level Korean speaking, listening, and writing skills to review and analyze materials in Korean and present them in Korean.
  • MM701 Multimedia Database 3 credits: Introduces basic concepts of multimedia databases, database design techniques and normalization processes, and SQL. Understand the basic principles of multimedia databases, understand the concepts of multimedia databases, database modeling and programming through understanding the principles of multimedia databases, and learn practical applications using SQL.
  • MM702 Multimedia Contents Seminar 3 credits: Multimedia content refers to all services that can be used in multimedia, and is produced or composed to enable the use of various information or contents that are digitally produced, processed, and distributed, such as cartoons, games, voices, sounds, images, and videos. Discussion and research are conducted through seminars on how to do this.
  • MM703 Game Theory Seminar 3 credits: Through theory of game components, genres, and requirements for successful game development, and analysis of major development cases and development results, we will gain an understanding of the development field of game content, as well as the production and development of various multimedia media that we have learned so far. Use this as an opportunity to summarize theories and experiences regarding integration.
  • MM704 Multimedia System Seminar 3 credits: As a subject for those who need to understand systems that can implement multimedia, we learn about the characteristics of existing commercial operating systems, multimedia support methods, optimal system construction methods for effective system use, and multimedia and scheduling. In particular, understand the use of commercial Windows, Linux, and Unix and the characteristics of multimedia support.
  • MM705 Design of Web System 3 credits: A web system is an environment that uses the Internet or a system that provides services to the Internet. In order to design such a system, you learn about system design based on a general understanding of networks and the systems for building them.
  • MM706 Multimedia Programming 3 credits: The basic forms of multimedia technology and digital media and multimedia programming are explained, and the direction of development and future direction of multimedia programming is studied, including synthesis, synchronization, and database integration.
  • MM707 Ubiquitous System Seminar 3 credits: This is a course to improve understanding of systems that can implement ubiquitous content in accordance with the ubiquitous environment. It covers the characteristics of existing commercial operating systems, how to support a ubiquitous environment, how to build an optimal system for effective system utilization, and scheduling.
  • MM708 Human Computer Interaction 3 credits: We study the necessary elements and construction methods for building cognitive and intuitive interfaces through user-computer interaction. Among HCI studies, we study and learn about building the most necessary interface in program composition using the basic theories (psychology, ergonomics, cognitive engineering, and color science) for building a GUI.
  • MM709 Web Programming Project 3 credits: Learn about Internet programming languages ​​that express multimedia. Languages ​​include markup languages ​​such as HTML and XML, and the overall structure and operation of CGI (Common Gateway Interface) languages, which are expressed in server script languages ​​such as PHP, ASP, and Perl, and can be expressed (programmed) using these. Learn web programming languages ​​through projects.
  • MM710 Ubiquitous Project 3 credits: Learn project management techniques required for project management when developing ubiquitous content or when carrying out various projects using ubiquitous authoring and information technology, and develop qualifications as a project manager. It deals with how to develop high-quality content in the shortest time with the minimum cost by effectively scheduling, managing, and controlling the fixation of ubiquitous content. In addition, project management methods when carrying out large-scale projects by applying ubiquitous technology are also covered. The main contents of the course are authoring process management, authoring workflow, resource management, project team composition and operation, technology management, performance analysis, management package, proposal, and report writing methods.
  • MM711 High Level Web Master 3 credits: To build a web server and operate a homepage, you must manage both the technology and content well. In particular, since the homepage is connected to the outside world, any inquiries from external users or customers must be handled quickly. The person responsible for these tasks is called a webmaster. If the webmaster is conceptually further divided into a web engineer, who is technically responsible for building and operating a web server and mainly responsible for applying new web technologies, and a web producer, who is responsible for homepage operation, content selection, and overall design, there is. Acquire the overall understanding and process of these webmasters.
  • MM712 Media Research Methodology Ⅱ 3 credits: Practice the design and analysis process according to various research topics in connection with actual media theory research, and review and discuss research and analysis cases used in various mass communication studies.
  • MM713 Media Effect 3 credits: We analyze the social, cultural, and psychological effects of various media on recipients and study methods to measure the effects.
  • MM714 Study of Advertising 3 credits: It helps students recognize the role and importance of advertising in the modern digital environment and understand the overall advertising process. We conduct research on advertising processes, including the general concept of advertising, advertising process, advertising media, advertising components, and advertising appeal types.
  • MM715 Understanding of Digital Design Culture 3 credits: As a subject that plays a role as an academic and understanding of the design culture environment of the multimedia major, students learn the basic elements and technical properties of digital media design through various hands-on tasks involving text, images, sound, video, animation, etc.
  • MM716 Workshop of Interactive Media Design 3 credits: This course is designed to provide comprehensive design skills while going through the entire process from interactive media planning to detailed design. Projects can take many forms, including websites, CD-ROMs, kiosks, installations, media art, and interactive advertisements.
  • MM717 Study of Interactive Media 3 credits: Interactive media research is a subject that studies principles for designing interactions that provide users with an effective and rich experience in a digital environment. As a communication media, we understand the characteristics that differentiate interactive media from traditional media, and study design concepts to effectively communicate messages through interaction through practical research and design reviews.
  • MM718 Workshop of Commercial Film 3 credits: This is a theoretical and practical course on the production of commercial advertisements that requires advanced communication techniques, and cultivates the ability to analyze and evaluate advertisements comprehensively and systematically. We focus on learning the theory of commercial videos, learn message composition through case studies of excellent commercial videos, and proceed with the basic process of actual production through the creation of storyboards.
  • MM719 Production of 3D Computer Animation 3 credits: This is the advanced level of education in 3D computer animation. Basically, animation is produced by storytelling in a created 3D project environment.
  • MM720 Production of Digital Special Effect 3 credits: We produce 3D computer animations that reproduce natural phenomena (water, fire, wind, explosions, etc.) using various visual effects and particles needed for movies, games, broadcasting, etc.
  • MM721 Production of Digital Cinematography 3 credits: This is the film production stage using video scenarios and digital technology. We produce films that fit the digital environment through academic research on digital films and systematic analysis of production techniques.
  • MM722 Study of Virtual Reality 3 credits: We study theoretical considerations and new technologies for building virtual environments that are newly used in various industrial fields. In particular, we conduct in-depth research on ways to utilize interactive 3D games and web 3D fields, as well as applied content for virtual environments.
  • MM723 Production of Virtual Studio 3 credits: We study how to construct live-action images and virtual spaces using studio shooting and produce various multimedia video contents.
  • MM724 Information Security Seminar 3 credits: You can learn general knowledge about information protection methods and encryption for basic network and protocol technologies necessary for Internet communication, and learn knowledge about content protection through seminars.
  • MM725 Multimedia Network Security 3 credits: This course focuses on theories and technologies related to network security concepts and structures, network protocols, and safe routing for the protection of multimedia data transmitted through computers and various information and communication networks. In addition, we research and educate security technologies for major network servers that perform multimedia services.
  • MM726 Seminar of Multimedia New Technology 3 credits: Multimedia is a field in which new research fields are created every day and new technologies are developed according to market demands, so accurately predicting market trends and technological development directions is an essential area for future research. Learn how to derive future research tasks through seminars on marketability forecasts and new technology development directions.
  • MM727 Seminar of Information Communication 3 credits: Information and communication are the foundation of multimedia research, and without the development of information and communication technology, the development of multimedia technology cannot be expected. Learn about information and communication technologies that are the basis for multimedia research.
  • MM728 Software Project 3 credits: Learn how to actually create software that can easily develop, edit, and process multimedia, and through this, understand the characteristics of multimedia.
  • MM729 Seminar of Ubiquitous New Technology 3 credits: Multimedia is an important element that makes the ubiquitous era possible, and the development trends of ubiquitous technology have a significant impact on the development of multimedia content. Identify the direction of development of ubiquitous technology and predict the direction of future multimedia utilization research.
  • MM730 Topics of Multimedia System 3 credits: Multimedia systems that store, process, transmit, and process multimedia content require different safety and availability from general computer systems, so we study these.
  • MM731 Topics of Communication Security 3 credits: We study methods to prevent multimedia content from being damaged during communication, processing, or storage, or from losing economic value due to attacks.
  • MM732 Multimedia Programming 3 credits: Developing multimedia content is possible by applying various tools and programming languages, so it must be carefully decided which tools and programming languages ​​to select depending on the characteristics of the content. You will also learn about the latest tools and languages ​​available to develop more valuable multimedia content.
  • MM733 Design of Mobile System 3 credits: Since multimedia content used in mobile devices has different characteristics from content used through general systems or networks, we study mobile system structures to ensure smooth mobile services.
  • MM734 Seminar of Multimedia Data Security 3 credits: Information handled in multimedia can expose important content through visual effects, so learn security measures for this.
  • MM735 Seminar of Multimedia Operating System 3 credits: Since operating systems dedicated to multimedia services have different characteristics from operating systems used in general systems, this is studied.
  • MM736 Design of Multimedia Database 3 credits: Since multimedia content is generally high-volume, a database that stores, processes, and services this content has completely different characteristics from a typical text-based database. You will also learn about the research directions pursued by multimedia databases, such as content-based search techniques.
  • MM737 Authoring of Game Title 3 credits: Since games are a representative field in which multimedia content can be utilized efficiently, we learn how to write game titles that clearly express the intent of the game and at the same time provide sufficient information to the main users.
  • MM738 Project of Web Design 3 credits: In order to reliably implement multimedia services, we study how to design web systems and content by comprehensively considering the type of operating system, network status, and communication environment.
  • MM739 Korean LanguageⅢ 3 credits: Learn advanced level Korean speaking, listening, and writing skills that enable you to communicate and understand freely in Korean and exchange opinions regarding your field of study.
  • Research for the Master’s Degree Ⅰ 0 credits: Research for the Master’s DegreeⅡ 0 credits

1) Master’s Program
① Understand cultural phenomena related to multimedia studies in general and cultivate competent talents with in-depth insight and insight into new information based on nurturing sound intellectuals.
② Nurturing talented individuals with competitive professional industry capabilities in the mutually organic multimedia content field through revitalizing the multimedia content industry and establishing an industry-academia-research cooperation system.

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