Matthew CampImproving Battlefront 2’s Progression SystemI consider myself a pretty big Star Wars fan and I really love Star Wars video games. I have fond memories of playing X-Wing vs. Tie…Dec 26, 20181Dec 26, 20181
Matthew Camp5 things I hate about Dynasty Warriors: UnleashedAs a somewhat avid player of free-to-play mobile games, I frequently come across games with less than optimal player experiences. These…Jul 8, 2017Jul 8, 2017
Matthew CampHeroes of the Storm 2.0: Economy, Cosmetic Content, & Progression AnalysisTL;DR: On April 25th, Heroes of the Storm (HoTS) made a pretty massive update to it’s metagame economy, cosmetic content, and metagame…Jun 23, 2017Jun 23, 2017
Matthew CampWarhammer 40,000: Freeblade Deconstructed Part 5 — What’s Hot vs. What’s NotIn the previous posts I provided a somewhat objective analysis of Warhammer 40,000: Freeblade on topics including gameplay, game loop…Apr 26, 2016Apr 26, 2016
Matthew CampWarhammer 40,000: Freeblade Deconstructed Part 4 — MonetizationIn the previous posts of Warhammer 40,000: Freeblade Deconstructed we’ve looked at the gameplay of Freeblade, the game loop, and the…Apr 19, 2016Apr 19, 2016
Matthew CampWarhammer 40,000: Freeblade Deconstructed Part 3 — Game EconomyIn the first post of Warhammer 40,000: Freeblade Deconstructed I provided a high-level overview of the gameplay in Warhammer 40,000…Apr 4, 2016Apr 4, 2016
Matthew CampWarhammer 40,000: Freeblade Deconstructed Part 2 - The Game LoopIn the first post of Warhammer 40,000: Freeblade Deconstructed I gave a high-level overview of the gameplay in Warhammer 40,000: Freeblade…Mar 16, 2016Mar 16, 2016
Matthew CampWarhammer 40,000: Freeblade Deconstructed Part 1 - Game BasicsTL;DR: Warhammer 40,000: Freeblade is a relatively new iOS mobile game that I believe does a good job of incorporating monetization, ads…Mar 7, 2016Mar 7, 2016