Michael DeLallyLevel Progression and Pacing in Puzzle GamesWhen designing any game it is incredibly important to consider and maintain the right pacing. Players don’t want to feel rushed but they…Aug 17, 2020Aug 17, 2020
Michael DeLallyThere and Back Again — Revelations in Visual & Gameplay DesignAs the majority of IGEO DX’s gameplay design has been implemented, the primary focus of development will be shifting into bolstering and…Aug 10, 2020Aug 10, 2020
Michael DeLallyWhy is Octopath Traveler resonating with gamers?I’d like to preface this story by stating this is not a full-blown review of the title in question. I’m just over 30 hours in (barely a…Aug 7, 2018Aug 7, 2018