In the coming year our tools will be able to further help designers by constructing accurate representations of users and scenarios across an unimaginably spectrum of audiences. And virtual reality promises to help us build more empathetically by enabling us to sit down in other person’s virtual shoes, far away from the comforts of our own.
At Facebook, designers are given tools which can automatically pull in life-like data into their designs, including post and video content, photos, group or event names, and realistic personas. But the tools will soon go beyond that: by randomly incorporating data that includes placeholders of potentially offensive imagery or text, bad actors intended to do harm, or misleading content and error states. These things matter because they’re what real people encounter every day using the product being designed.
Of course these leaders are also the ones who will hold themselves and their teams responsible for what they build. They’re loudly proclaim when something broke or caused harm, and their plans to remedy it through design. They’re in this work to make a positive impact at global scale, not to merely push out software updates or set a new trend.