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MechVerse
MechVerse

16 Followers

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Jun 4, 2022

Development Log[5]

May/June 2022 Monthly Report Monthly Operations Report One way to bring transparency and learning to the NFT ecosystem is to build in public. In this monthly report is a sneak peak in the last quarter of operations, how we spent our money and the promising future MechVerse is heading to. What happened last…

Mechverse

3 min read

Mechverse

3 min read


Published in Cardano Journal

·Apr 14, 2022

MechVerse:Origin — Game Dev Log — Week 19

The Mechanics of the Mechanics Normally when you develop video-games, you have to write into code all the flows the player has to complete to finish the game. This logic is normally buried deep in the code and hard to verify without running the game. Here comes Machinations

Machinations

2 min read

MechVerse:Origin — Game Dev Log — Week 19
MechVerse:Origin — Game Dev Log — Week 19
Machinations

2 min read


Apr 3, 2022

Derp Birds + MechVerse:Origin, Driving Forward Cardano Gaming

Derp Birds, the community-focused gamified NFT project, and MechVerse are partnering up for the next Land Selection integration. We believe that the future of in-game transactions is with Dapp Integrated flows that optimize the price of minting and integrate seamlessly within the game flow. The Derp Birds Minter is the best way to achieve inside the Cardano Ecosystem. Go to our Minting Experience on MechVerse.co/mint to experience how you can mint new Ignis Land tokens.

Cardano

1 min read

Derp Birds + MechVerse:Origin, Driving Forward Cardano Gaming
Derp Birds + MechVerse:Origin, Driving Forward Cardano Gaming
Cardano

1 min read


Mar 3, 2022

MechVerse:Origin — Game Dev Log — Week 13

Progress, Buildings and Technology During the last couple of weeks, the art team have been working heavily on the concept art of the modules and buildings of MechVerse:Origin. As you might know, MV.O is a strategy game that follows the adventures of our Commanders (players) while they control remotely a…

Mechverse

2 min read

MechVerse:Origin — Game Dev Log — Week 13
MechVerse:Origin — Game Dev Log — Week 13
Mechverse

2 min read


Published in Cardano Journal

·Feb 17, 2022

MechVerse:Origin — Game Dev Log — Week 11

UI Mockups and why the flow is important This week the team focused on developing the initial wireframe of the UI, this includes menus, buttons and interactions to make the game clear and engaging. The version above is a pure mockup (like if you draw it in a piece of…

Mechverse

2 min read

MechVerse:Origin — Game Dev Log — Week 11
MechVerse:Origin — Game Dev Log — Week 11
Mechverse

2 min read


Feb 8, 2022

MechVerse:Origin — Game Dev Log — Week 10

It’s just a building, it couldn’t be THAT hard… For the last 4 weeks we have been working on the development of the set of Modules that will be used in MechVerse:Origin(MV.O) game. Each Module extends the Outposts capabilities and helps enabled new technologies. So far so good. However, designing…

Mechverse

2 min read

MechVerse:Origin — Game Dev Log — Week 10
MechVerse:Origin — Game Dev Log — Week 10
Mechverse

2 min read


Feb 4, 2022

Development Log[3]

January 2022 Monthly Report A Letter from Bolt Hello Commanders, Do you know what makes a game? That was my original question when we as a team faced the challenge of creating an NFT Game. Wikipedia shares a definition of game that is equally vague as my concept of it. Mostly because the entertainment…

Mechverse

4 min read

Development Log[3]
Development Log[3]
Mechverse

4 min read


Jan 26, 2022

MechVerse:Origin — Game Dev Log — Week 8

PlaceHolders, Biomes and Lands and why they are important in MechVerse:Origin (MV.O) This week we are finishing the work on Biomes and Lands. Biomes Biomes are the TYPE of terrains that will be found on Ignis. There are 3 Biomes: Volcanic/Mountain, Desert and Oasis. Each one of this Biomes will have…

Cardano

2 min read

MechVerse:Origin — Game Dev Log — Week 8
MechVerse:Origin — Game Dev Log — Week 8
Cardano

2 min read


Published in Cardano Journal

·Jan 20, 2022

MechVerse:Origin — Game Dev Log — Week 7

Not all heroes wear capes, but all optimize polygon counts Did you know that it’s geometrically impossible to build a sphere only with hexagons? Neither did we. Still, we decided to pursue our dreams of the impossible. “+10k hexes with different heights and 5 different Biomes (Including the Geyser Poles…

Game Development

2 min read

MechVerse:Origin — Game Dev Log — Week 7
MechVerse:Origin — Game Dev Log — Week 7
Game Development

2 min read


Published in Cardano Journal

·Jan 12, 2022

MechVerse:Origin — Game Dev Log — Week 6

A map that is a board-game that is a map. This week is Map week.

Game Development

4 min read

MechVerse:Origin — Game Dev Log — Week 6
MechVerse:Origin — Game Dev Log — Week 6
Game Development

4 min read

MechVerse

MechVerse

16 Followers

Blockchain Enabled Entertainment.

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