Common Baggo Terms

For many casual players, Baggo is all about getting the bag into the hole of their opponent’s game board. Understanding the terminology, though, will not only make you a better player but also help make the game a lot more fun!

Some terms are associated with the rules, some with the way the bag lands, but all are exclusive and unique to the game of Baggo.

If you want to seem like a real Baggo professional, you will want to learn some of these terms. It might even psych-out your opponents and help you win your match!

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Gameplay

  • A foot foul is when a player steps past the front edge of their game board. Players are not allowed to toss a bag while stepping past that marker, and, if they initiate a foot foul, they must toss their bag again.
  • No blood is the term you must use when a round yields no points scored from either team. If all bags end up on the ground after the round, that means there has been no blood.
  • A shooter refers to the person throwing the bag at any given moment. There can only be one shooter at a time during gameplay.
  • Hammer is the final bag to be tossed in a single round. Each round has a hammer.
  • When a player throws a stiff bag, they have thrown the bag poorly, or choked due to the pressures of the game.
  • Police is the person who referees the Baggo game. This person will make calls and settle disputes among the players, yet is not an essential part to begin a game.

Keeping Score

  • A slam is when a player is able to sink all four of their bags into the hole of their opponent’s game board in a single round. This achievement would equate to 12 points in a single round.
  • Skunk or zip is what refers to a game that was won with 11 unanswered points. This means that in gameplay, one team was unable to score a single point, while the opposing team reached a full 11 points.
  • Leprechaun defines a round where a player gets every bag on the board, but none into the hole.
  • Confusion happens when teams do not come to an agreement on the final score of a single round. This confusion must be settled before the next round begins.
  • An ace is landing a bag on an opponent’s game board. Every ace is worth 1 point.
  • Baggo, along with being the name of the game, is landing a bag in the hole. A baggo is worth 3 points.
  • Grounder is what a bag that lands on the ground is called. If it is on or touching the ground, it will equate to 0 points.
  • Honors are given to a team to allow them to throw first at the start of the next round. The team who is the last to score in the previous round achieves the honors.

Types of Tosses

Baggo players use a variety of different terms to describe the shot and how it lands on or around the board. Whether or not you intend to create a particular type of outcome for the bag, there is surely a term for whatever happens to the bag between the time you toss the bag and where it ends up:

  • Slider is a term that defines a particular move a team can apply where a bag lands in front of the hole of the game board and slides into hole with the remaining force of the toss.
  • Blocker refers to a method of strategic application where a team attempts to block a slider by throwing the bag in such a way that it lands as an ace directly in front of the hole. By completing this move, the opposing team can no longer perform a slider without also sinking the blocker bag.
  • Push is when the blocker bag is nudged into the hole by another bag, thus creating a baggo. If an opponent creates a push on your bag, and their bag lands in the hole as well, the points are canceled out.
  • Backdoor is the only way a team can overcome the blocker bag. To achieve this toss, the bag must be tossed over the blocker bag in a way that does not push it into the hole as well.
  • Hanger is an ace that is draped over the lip of the hole. It has the potential to become a baggo, but it may also just remain an ace by the end of the round.
  • Mary Ellen is the name for a bag that lands just short of the game board.
  • Swish is when a bag that goes straight into the hole of the opponent’s game board. A swish does not touch the game board at all before landing through the hole to create a baggo.
  • Sky bags occur when a bag is overthrown and lands far behind the game board. These tosses yield no points and are considered grounders.
  • Pancake or Frisbee is when the bag is spun during a toss causing it to land on the board firmly. This method of tossing ensures that the bag will not bounce.
  • Granny is a toss that is performed by grasping the bag with two hands and throwing it from between your legs. This position may also be familiar to people who bowl.
  • Knuckleballer is a bag thrown in the same form of a knuckleball baseball. The bag is positioned between the thumb and the index and middle finger.
  • Fling is when you hold the bag by a single corner between the index finger and thumb and flip your wrist to toss it.

Using Baggo Terminology

If you are a casual player, you may wonder why you need to know these terms to play the game. You really do not have to memorize them. You will find, however, that after playing a while you will, by osmosis, learn most of them.

Ultimately you want to have fun playing Baggo, but knowing a few terms will not hurt you, either.

Final Thoughts

Knowing how to apply the terms or what the terms mean can improve your game by allowing you to practice skills you were not aware of before, or, at the very least, allow you to call out your friends when they make an error.

These terms are playful, silly, and often very practical. Having a good grasp of the terminology that comes along with the game will just add to the overall enjoyment of this excellent pastime.

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