“What could be the worst first-impression of a UX Designer than someone who can’t understand how her own app works?”
Funny. And well said. A great article indeed.
If you’re skipping user research, information architecture, user flow documentation, and wireframing (at the very least,) then you essentially have a created a product that is merely pretty. That isn’t UX, it’s art. I’m sure you can churn out projects quickly, but you’re not solving anything. You’re basing all design decisions on assumptions. And we all know what assumptions lead to…
IMO, Agile and Waterfall methods for product design should be applied as required, where I refer to strictly refer to Agile and Waterfall as they have been used in your article. There are higher chances to hit a local optima when following the Agile method you mentioned, especially all the time.
This is an excellent article. I remember when samsung released a dock for one of their devices and instantly knew that this was the future. Dock your smartphone that connects to a keyboard, mouse, and screen and you can use it as a “desktop”. Pretty soon there will be no traditional computers as smartphones become so powerful that we can use them for everything.