Mastering MUMPS: Basic Commands
By Ryan Heisler
Series Title: Basic Commands
If you haven’t seen our introduction on MUMPS, also known as M, please check it out here. It has links to resources we’ve used to learn MUMPS and to our other posts on MUMPS. We have relied heavily on the documentation and this MUMPS presentation to learn the basic functionality of the language.
We could spend many pages discussing the basic functionality of most of M’s commands. The official documentation does a good job of that, so in this post we’ll go over the nuances and pitfalls that we’ve encountered with some of the commands.
We will be using the full names of the commands in this post, but M programmers typically use an abbreviated form. The abbreviation will appear in square brackets. For example, we might write “[q]uit” to indicate that the quit
command can be spelled “quit” or “q”. As far as we have seen, command case does not matter when executing M code.
[n]ew
After reading the docs, we still did not understand the implications of using the new command. We had observed that our M code would run successfully with or without it, but we hadn’t written very complicated code yet. In complex routines, the new
command will help avoid unexpected behavior caused by name collisions and prevent temporary memory leaks.
Take the following example:
This program outputs “Bob”, not “Alice” as you might expect. firstTag
newed the firstName
variable, making it available to all subroutines of the current job. secondTag
is a subroutine of the current job, so it just has access to firstName
. It can use and mutate the value of firstName
as if it had defined it, which means we can’t be sure of the value of firstName
in firstTag
.
Adding new firstName
to the beginning of secondTag
saves us from this problem by temporarily storing the old value of firstName
and unsetting it. At that point, secondTag
is free to manipulate that variable without affect its value in firstTag
’s scope. As soon as secondTag
ends, M automatically sets firstName
back to its original value.
The new
command also ensures that M will automatically dispose of any variables created in a given scope. Without it, local variables will hang around taking up memory until the process ends. At Menlo, we made it policy to new all variables we need for each tag to avoid these issues.
[q]uit
In addition to triggering garbage collection, quit
helps us control the flow of our program. Tags in M are not self-contained, they are only entry points. Once a tag has been called, M will simply continue executing lines, top to bottom, until it finds a `quit` command, even if that quit
command is in another tag in the routine. We have to make sure to define the end point so M knows when to return to the last thing in the call stack.
In the following snippet, if someone calls the doThis
tag, doThat
will also be executed because doThis
does not end with a quit
.
At Menlo, we would consider doThat
to be dangerous, because it violates the “Separation of Concern” principle. Any tag or programmer that calls doThat
has to know to set the name
variable first, which should only be the concern of doThat
. If doThat
was called and name
was not defined, an error would occur.
[s]et and [m]erge
set
and merge are fairly straightforward, but if you mistakenly use set
where you want to use merge
, it can be difficult to track the problem down.
Remember: set
copies only the value of a variable, while merge
copies the top-level node and all of its children. merge
is generally non-destructive. If the variable into which you are merging an array already has children, those children will remain following the merge operation. merge
is only destructive in the event that the two arrays you are merging have the same children.
[d]o and $$
We use the do
command to execute tags that do not return a value. If the tag you want to execute returns a value, it must instead be executed with $$
. $$
can be thought of as “the return value of” a tag. To return a value from a tag, use the quit
command followed by the value to return.
[i]f and Post-Conditionals
As a brief review, a post-conditional is a command, followed by a colon and a condition, followed by the argument to the command. write:1>2 “Math is broken”
would not write the string “Math is broken” because 1 is not greater than 2.
The important difference between if
and post-conditionals is how they affect the code that follows them on the same line. if
commands determine whether all of the code following them will be run, while post-conditionals only pertain to a single command.
The line using if
s above would only write the string “first ”. When it evaluates the second if
, it finds that bool2
is false and ignores all the following code.
M does not have a command for a while
loop, but we can use a for
loop that has a conditional quit
instead of an end for its index incrementer. For the quit to work conditionally without affecting the execution of the loop, we must use a post-conditional instead of an if
command.
In the following example, for i=1:1
tells the for
loop to start at one and count up forever, because it doesn’t have a stop value. The “:” separates the start and step values of the incrementer and is unrelated to post-conditionals.
In the above example, quit:value=0
checks value
at the start of each loop, and ends the loop only if value
has been set to 0 during the previous iteration. If we had tried to use an if
instead of a post-conditional, the loop would never have executed:
When the if
evaluates False, it stops everything following it from executing. When it evaluates True, quit
executes and stops the loop. There are many more use cases for the for
command, so we will cover it in a future post.
[e]lse
Remember to put 2 spaces between else
and another command. M always expects the format: <command><space><arguments><space><command>
. For commands that take no arguments, like else
, we leave space for the non-existent arguments: <command><space><space><command>
Something we found very interesting about the else
command is that it checks a MUMPS variable called $TEST
or $T
to decide whether it should execute the code in the else block. $TEST
stores the result of the most recently executed if
, open
, lock
, job
, or read
(with timeout) in the current scope. We have tested it in Caché and found that $TEST
in one scope does not affect $TEST
in another scope. Take this example:
Our else
command is not executed because $TEST
was set to 1
by the first if
command. It doesn’t matter that $TEST
is 0
at the end of the if
block. When execution moves back up to the higher scope, $TEST
gets reset to its previous value.
A word of warning about if
, else
, and $TEST
: else
cannot take a condition, so it always checks $TEST
. This means that you can use else
without an if
, and it will operate based on the current value of $TEST
. if
will also check $TEST
if you don’t pass it a condition. As a global variable, $TEST
already has a value when you connect to your MUMPS server. At Menlo, we won’t use if
and else
this way, because we have no way of knowing what $TEST
is, especially at the beginning of a tag. To illustrate, the following code will execute all the write
commands.
Standard MUMPS has a few more commands that we have not used yet at Menlo. We plan to cover goto and xecute
in a future post. Until then, have you found any nuances not mentioned here among M’s commands?