A card game for the creation of cryptoeconomic systems.

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Back in March of 2018, as part of my interview process for ConsenSys, I decided to test out my theory that game design provided a unique set of tools for understanding and creating cryptoeconomic systems. This also fit into my participatory design philosophy, through which I aim to make the world of crypto design more accessible to everyone. So, during the last week of March, I created a card game inspired by the tarot that could lead to the creation (competitive or cooperative) of cryptoeconomic systems.

The Tarot is currently in its 1.0 version. A rough prototype was created back in March 2018, and it has gone through two internal revisions before being publicly announced now. …


Edited by Crystal Morales C.

I was recently asked by Matt Condon and the team at the NFT Summit to give a talk about, well, anything I’d like to. Since I have a background in game design and now work in cryptoeconomics, the organizers thought I had something useful to share with the hundreds of hopefuls that want to make digital scarcity in games a reality through NFTs, or non-fungible tokens.

I immediately offered to talk about my experience with playful design (boardgames, card games, LARPs), and how that has shaped my experiences at ConsenSys, where I am currently working as a Lead Designer. …


I currently have two pillars in my craft as a design strategist at ConsenSys:

  1. Employing game design theory and practice in cryptoeconomic systems.
  2. Fomenting participatory design as one of our team’s core practices.

You can read more about the first pillar in my article about our experiments in levels and flow (as part of an ongoing series I just started). However, in this particular article I’m going to introduce my forays into participatory design at ConsenSys.

What is participatory design?

Participatory design is characterized by an opening of the design process to non-designers. It is an active creation of spaces, moments, and methods that fosters and empowers users during the design process. …


As a game designer and systems thinker, I’ve approached my recent work in the Cryptosystems Productization Lab (part of ConsenSys), as one where I incorporate a plethora of game concepts into my practice, like rules, balance, win conditions, and player types, among others. I am writing a series about each concept as it becomes relevant to our work, and I want to focus first on the concept of “levels”, or “leveling up”.

The Lab’s recent forays into token-curated registries (AdChain, Delphi) have surfaced the particular importance of levels in our work. As we move forward with our mission to move beyond theory and discover the limits and real properties of novel cryptosystems by observing them in production, we’ve encountered a question: how can we ensure that new, not-as-wealthy users have an active participation in token-curated registries, when whales tend to be over-represented?

About

Andrea (Andy) Morales

I design innovative products, services, and experiences, through the lens of play. Design strategist @ConsenSys.

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