A card game for the creation of cryptoeconomic systems.
Back in March of 2018, as part of my interview process for ConsenSys, I decided to test out my theory that game design provided a unique set of tools for understanding and creating cryptoeconomic systems. This also fit into my participatory design philosophy, through which I aim to make the world of crypto design more accessible to everyone. So, during the last week of March, I created a card game inspired by the tarot that could lead to the creation (competitive or cooperative) of cryptoeconomic systems.
The Tarot is currently in…
Edited by Crystal Morales C.
I was recently asked by Matt Condon and the team at the NFT Summit to give a talk about, well, anything I’d like to. Since I have a background in game design and now work in cryptoeconomics, the organizers thought I had something useful to share with the hundreds of hopefuls that want to make digital scarcity in games a reality through NFTs, or non-fungible tokens.
I immediately offered to talk about my experience with playful design (boardgames, card games, LARPs), and how that has shaped my experiences at ConsenSys, where I am currently working…
I currently have two pillars in my craft as a design strategist at ConsenSys:
You can read more about the first pillar in my article about our experiments in levels and flow (as part of an ongoing series I just started). However, in this particular article I’m going to introduce my forays into participatory design at ConsenSys.
Participatory design is characterized by an opening of the design process to non-designers. It is an active creation of spaces, moments, and methods that…
As a game designer and systems thinker, I’ve approached my recent work in the Cryptosystems Productization Lab (part of ConsenSys), as one where I incorporate a plethora of game concepts into my practice, like rules, balance, win conditions, and player types, among others. I am writing a series about each concept as it becomes relevant to our work, and I want to focus first on the concept of “levels”, or “leveling up”.
I design innovative products, services, and experiences, through the lens of play. Design strategist @ConsenSys.