The Grim Reaper of Games: Production

  • An unhappy team member/members walking away feeling unheard or like their knowledge, discipline, and/or opinion isn’t respected
  • An unfair distribution of work across certain disciplines (just code in a new X/Y/Z system in its place!) that will lead to bottlenecks further down the line, often thrown around by team members when a solution seems impossible to find
  • People in the pipeline implementing or making changes against what they think is the best solution anyway, regardless of the impact it might have on others down the line, because they feel the solution reached didn’t meet their needs/understanding

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Living on caffeine and big dreams like everyone else. Production and marketing background with a degree in communications, working in the games industry.

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Meredith Hall

Meredith Hall

Living on caffeine and big dreams like everyone else. Production and marketing background with a degree in communications, working in the games industry.

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