Meredith HallinSUPERJUMPHow Spiritfarer Leans on the Player’s Lived Experience with DeathA scattergun approach prevents a good game from achieving its full potentialSep 24, 2020Sep 24, 2020
Meredith HallHow To Build A Brand Handbook (Brandbook)I’m sorry about the pun.Feb 18, 2020Feb 18, 2020
Meredith HallManaging Business Cards Using Trello — A Game Dev PerspectiveSharing and exchanging business cards is an integral part of any job— an easy way to continue a conversation. But how do you track them…Mar 8, 2019Mar 8, 2019
Meredith HallThe Rise of The Influencer — And Why Epics New Store Approach Is HugeTen years ago in 2009, the word influencer didn’t bear much weight. Our most watched YouTube video was Susan Boyle singing her heart out…Jan 18, 20191Jan 18, 20191
Meredith HallThe Grim Reaper of Games: ProductionSomething that has always tickled me about the production role are the mental images we attach to it in the games industry.Sep 27, 2018Sep 27, 2018
Meredith Hallin{Open_Beta}Choosing A Project Management Tool For Your Game — An OverviewSo you’re making a game! Congratulations!Jun 28, 20183Jun 28, 20183
Meredith HallNetworking doesn’t have to be a dirty word.It is actually, at its core, a really fun, wonderful part of learning about the community you’re taking part in and how you can contribute…Feb 22, 2018Feb 22, 2018
Meredith HallPreparing For & Surviving Gaming Expos As An Indie Dev - Part Three: AfterFollow Up Leads:Jan 12, 2018Jan 12, 2018
Meredith HallPreparing For & Surviving Gaming Expos As An Indie Dev — Part Two: DuringAssign People Roles:Jan 12, 2018Jan 12, 2018
Meredith HallPreparing For & Surviving Gaming Expos As An Indie Dev — Part One: BeforeMy name is Meredith. I’m the Producer at Ultimerse, a virtual reality company in Melbourne, Australia. We exhibited at PAX AUS for the very…Jan 12, 2018Jan 12, 2018