Introducing New Missions, Rewards and System Overhaul!

Howdy, fellow Hunters!

Since the release of the much-anticipated alpha version of the game more than a month ago, we have received a lot of helpful ideas and feedback, for which we are really grateful.

This Friday, we will be updating the general ticket and point system to a more streamlined version in addition to introducing two new missions. The newly revised system will result in a much reduced number of bugs, exploits, and instances of cheating, leading to an overall improvement in the quality of the experience.

With newly added content and improved game systems, we thought it would be helpful to provide you with an overview of some of the fascinating missions in more detail, in order to get you prepared! This Friday you will see the introduction of the Second and Third missions in addition to the First. They will not only provide fresh material, but they will also make the game more vibrant, which will in turn attract more players.

Overall System Improvements.

To start things off, both the tickets and the weekly challenges are gone. There will no longer be three tickets available to you for the mission. You will only get one opportunity to complete the task if you want to do so. Having said that, you will have a total of three distinct missions, but how will the reward and points system work?

After completing each mission, a grand total will be determined by adding together all of the points earned. Take, for instance:

The score for The First Mission (Shooting Range) is 1243.0 points.

The score for The Second Mission (Farm Defense) is 540.0 points.

The score for The Third Mission (Duck Hunt) is 810.0 points.

After totaling up all of the points, you will come at a total of 2593.0, which is your conclusive score after completing all 3 missions. This score will be added to the leaderboards, and if it is among the top 20 players, you will be rewarded for your performance.

The rewards system will continue to function in the exact same manner, and only the top 20 players will receive prizes. The only thing that will be different is that tickets and weekly challenges will no longer be a part of the game, and the final score will now be based on three missions rather than just one.

Finish reading this article to gain a full comprehension of the particulars:

The training mode is still accessible for every mission. Therefore, if you want to be sure that you are prepared to participate in the missions, you need to first give it your all in the training mode.

The scoreboard and its history will also receive significant updates as part of the upcoming version. You will now be able to check the scores from previous days, in addition to a great deal of other information!

First Mission, Shooting Range.

The first mission will, for the most part, continue in its previous form, albeit with a few tweaks here and there. As was already said, the tickets and the weekly challenges are no longer available and a lot of bugs have been fixed.

Here is the link where you can find more information regarding the first mission:

Weapons available:
Pistol 17, Jimmy Old Fashioned, Mozberg 500, R25 Whispers, SBD

Second Mission Introduction, Farm Defense.

The Farm Defense Mission is going to be quite challenging for you, but it will also present you with a variety of different chances to show off your skills and earn some prizes. As you have probably figured out from the name, the mission will involve some sort of defense.

You will need to protect your farm against wolves that intend to raid it and hunt your sheep.

You will have 90 seconds to fend off the wolves and protect the farm. A total of three sheep will be at your disposal, and they will serve as your health points. This means that you will lose a health point if you are unable to slay the wolf your sheep perishes as a result. Fail to defend all the sheep and your game will be over before 90 seconds resulting in a lower score

Consider the following scenario: you have 35 seconds remaining, but you’ve lost all of your sheep. The game is over much sooner than expected, and you are awarded all of the points you have accumulated up to this time.

Weapons available:
Pistol 17, Jimmy Old Fashioned, Mozberg 500, R25 Whispers, SBD

Third Mission Introduction, Mallard Hunt.

The Mallard Hunt Mission is probably the one that will test your skills and provide the most entertainment out of the three.

You will have one minute to shoot as many mallards as you can using the gun you have available. The fact that you get a choice in the weaponry you use is what makes the experience so captivating. The use of strategy, ballistics, and pinpoint accuracy are essential to the completion of this task.

It would be quite difficult to crack the top 20 if those aspects were not mastered first. Make diligent efforts to improve your skills.

Due to the fact that it is quite difficult to shoot from such a great distance, mallards are constantly moving around and bullets not traveling travel very quickly. Therefore, you will need to calculate how long it will take a bullet to travel to the target, keep an eye on the direction in which the mallard will fly, and aim a few meters in front of the target in order to hit it.

Weapons available:
Jimmy Old Fashioned, SBD

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