Metaverser

Metaverser partners with Ready Player Me

🎊 We are very excited to announce our new partnership with ReadyPlayerMe. The advanced avatars that their platform enables, unlock a vast set of new possibilities for Metaversers all around the globe. Based on your own face, you can now enter the new age of digital experience.

🎉 From the 2nd of April you will be able to create your avatar and whitelist for the initial release of Metaverser.

😎 Crypto Punk owners will be able to enter the Metaverse with their Punks as a 3D avatar!

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Performance is the most important feature of any system. When building a Metaverse, it is the utmost priority to make sure the platform is performing well under different loads from all over the world. Hence, here at Metaverser, we have an entire team that focuses on increasing the performance of the game significantly. We are here to build the Metaverse for all people. No matter if they have a good graphics card or not!

Metaverser Behind The Scenes — Performance Optimisation

By default, Cameras perform frustum culling, which excludes all Renderers that do not fall within the Camera’s view frustum. However, frustum culling does not check whether a Renderer is occluded by other GameObjects, and so Unity can still waste CPU and GPU time on rendering operations for Renderers that are not visible in the final frame. Occlusion culling stops Unity from performing these wasted operations.

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Metaverser

Metaverser

Metaverser is the first blockchain multiplayer open-world game Where you can play with a 3D avatar created based on your features.