Manuel GarzaroninSerious Games: 377GSketchnote: Game Design Concepts — Level 16: Game BalanceJun 4, 2019Jun 4, 2019
Manuel GarzaroninSerious Games: 377GSketchnote: Game Design Concepts — Level 14: Play-test With Non DesignersMay 29, 2019May 29, 2019
Manuel GarzaronSketchnote: Game Design Concepts — Level 14: Playing w/ non-designersMay 29, 2019May 29, 2019
Manuel GarzaroninSerious Games: 377GP3 Reflection — Systemic Game DesignIf you don’t reflect, you don’t learn, I’ve recently heard. This is my personal reflection on P3, the group project in which we design a…May 28, 2019May 28, 2019
Manuel GarzaroninSerious Games: 377GSketchnote: Game Design Concepts Blog, Solo TestingMay 23, 2019May 23, 2019
Manuel GarzaroninSerious Games: 377GWorking with System Dynamics in Games — MindmapBased on Chapter 5 from “Games as Systems”, by Tracy FulMay 16, 2019May 16, 2019
Manuel GarzaroninSerious Games: 377GSketchnote Progression vs Emergence GamesMay 16, 2019May 16, 2019
Manuel GarzaroninSerious Games: 377GUgly Boy — P2 ReflectionThis is my reflection of the process of designing Ugly Boy, an interactive story about an abandoned dog. Here is the link, so you play…May 15, 2019May 15, 2019