UX Design School — Weeks 5 & 6

I’ve just finished up SlideRule’s UX Design School. All in all, I found the second part of the course just as enjoyable as the first, if not more.

After finishing an initial prototype of your website redesign, the course dives into visual design and then rounds it out by discussing the logistics of design in a team environment.

The second half of the course really prioritizes project work.

You take what you’ve learned and build a real mockup of your website redesign.

The goal is to come out with a tangible design and portfolio.

With the help of my mentor, I begin experimenting with Sketch to take my prototypes from paper and make them a bit more hi-fidelity.

I was also exposed to different tools like POP, which allow you to quickly make clickable versions of prototypes to really get a design of your tool design.

As I began expanding on my prototypes, I quickly realized there are a lot of little details with the products I use that I never think about that are crucial to my usage and enjoyment. My mentor was particularly helpful in this regard, highlighting things I overlooked or could change.

The most compelling aspect of the SlideRule course for me was the mentorship component.

Thanks to the course, I have a much better idea of product design, along with the tools designers use and how they think. I’d recommend it to anyone interested in the field but has no background.

I’ve include images of my prototypes from Sketch below. For me, the next steps will be to actually build this app and continue to experiment with the world of product design and development.


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