Miguel CeledonExploring the game development world: Unexpected plot twistWow, it’s been a very long time since my last post!Mar 28, 2020Mar 28, 2020
Miguel CeledonExploring the game development world: Drawing a voxel terrainIn the last post we explored the theory about terrain generation and decided how we are going to draw our voxels in our terrain. Now we are…Jul 22, 2017Jul 22, 2017
Miguel CeledonExploring the game development world: Procedural terrain generation — TheoryIn my last post I said I would talk about the item system and procedural terrain generation. I’m going to start with the later.Jun 30, 2017Jun 30, 2017