I have a Model 3 and haven’t had any of the issues you’ve described. The phone key uses Bluetooth, so it doesn’t depend on an internet connection. I keep the key, a credit-card-like device, in my wallet in case my phone battery dies or I need to use valet parking. Am I truly keyless? I suppose not. But I don’t have to get my key out to use the car… I just walk up, open the door, and drive away.
Thanks for taking the time to provide feedback, Steven! I believe that our ClearType system is under active development; on my monitors, text looks crisp and sharp. But I’ll share your feedback with the typography team and let you know what they say!
You’re right that vector graphics are great, but at some point, the vector graphics have to be rendered as pixels on the screen, and that’s when jagged edges can show up. So we still need anti-aliasing for vector graphics.
3-D graphics are typically a combination of vector shapes and bitmap textures.
Thank you, Nickolas! It was a lot of fun to write! I’d love your feedback on the other articles in the series… the latest is here: https://medium.com/microsoft-design/science-in-the-system-transforming-pixels-into-fonts-aa3c048adf03
Yes, more materials are coming — a family of materials based on natural behaviors. We’ll be incorporating more material into the Windows shell, but solid colors will always have a place in the UI. We’ll be announcing more specifics at the Microsoft BUILD conference, May 7th-9th: https://aka.ms/buildevent
Thank you for the feedback!
With regard to how you would work with bigger and smaller objects and how we should use our knowledge of the size of the objects, I would say that, in the context of a 2-D user interface, nothing truly has a size — every element is a digital entity and we don’t…
“The physical world is one of atoms and physics.
The digital world is one of bits and logic.
What if we could combine the advantages of the physical and digital worlds?”
I love this point! Many design systems err on the side of embracing the physical world too much by…