Michael LamKeeping All Objects in View in UnityIn Unity’s Cinemachine Virtual Camera, the Target Group Camera allows the virtual camera to keep multiple objects in view regardless of…Feb 27Feb 27
Michael LamHow to Dolly/Track a Camera in UnityIn Unity, there are two ways to Dolly/Track a camera:Feb 27Feb 27
Michael LamIntelligent Camera Switching Using the Clearshot CamerasThe Clearshot camera system is a form of intelligent camera control because it will automatically switch to another camera view if the…Jan 31Jan 31
Michael LamSwitching Cameras Based on Animation StatesToday, I learned about the kind of camera controls that many third-person-shooter games use for player aiming: the State-Driven Camera.Jan 31Jan 31
Michael LamAutomatic Animations using Blended List CamerasToday, I learned about the blended camera list and how they can be used to automate transitions between cameras.Jan 29Jan 29
Michael LamSlick Orbital Camera Movements using Free Look CamerasToday, I took a look at Unity’s Free Look Camera from Cinemachine. It works very similarly to the orbital camera however, it has more…Jan 25Jan 25
Michael LamHow to add custom Post Processing Profiles to Individual CamerasToday, I learned about adding different post processing profiles to individual cameras. This is useful for creating a specific feel for any…Dec 23, 2023Dec 23, 2023
Michael LamMaking Camera Shake using Impulse Listener ExtensionsToday, I learned about making a camera shake using the Impulse Listener extension feature on Unity. This feature is a useful because it can…Dec 12, 2023Dec 12, 2023
Michael LamUsing Storyboards as a reference in Virtual CameraToday, I learned about the storyboard extension for the virtual camera. It takes whatever texture is applied and places it on the main…Dec 11, 2023Dec 11, 2023
Michael LamHow to Create the Hand-held Look on Unity Cameras using NoiseToday, I learned how to add camera motions on the virtual cameras using a feature called noise and it is extremely simple.Dec 9, 2023Dec 9, 2023