The principle concept of weekly user testing is creating testing patterns that need testing today, easier. …

The shift from designing and building full screens to reusable components has begun, and it’s not just for small startups looking to be nimble and quick. …

Anyone who has been at the helm of a project redesign knows that even the simplest of changes can bring about many internal conflicts. This is exponentially more difficult in large scale enterprises when working through a responsive redesign project.

Responsive redesigns require organizations to rethink their existing processes and…

I co-host Design, Build, Test, Repeat with Eric Bailey , a podcast that discusses design and building user interfaces for web applications.

Shameless plug; our first episode, 00 Introductions, can be heard below:

A few things I’ve learned from preparing, recording, uploading, and setting up the podcast:

Prep work

Eric and…

Always Be Closing (https://i.ytimg.com/vi/Yz246_Pjjkc/maxresdefault.jpg)

The future is here.

No longer do you have to rely on FTP or manually pushing code. This makes development life so much easier. …

Starting a new project.

You begin thinking of all the wonderful things you’re going to design and build. All the interactions and features; the in-person user testing and A/B testing; the workflows and models; the new technology stack and style guide. It is a wonderful and amazing time.

Then, just…

Finding users for user testing, isn’t always an easy task. Companies with existing users can send out emails, send a tweet or may already have an established user group. What if your product doesn’t exist yet, and therefore doesn’t have any users? You’ll have to try and find potential users…

Product Development is expensive.

Yet some clients want to jump right into building a feature. Without validating the User needs–requirements are written, sent to Development, and pushed to Production (with a lot of additional steps in between).

That process costs a lot of money.

Features should be validated, prototyped and…

From the beginning, we’re conditioned that failure is a terrible thing by associating it with negative outcomes. Schools tell us, “Fail this test, and you won’t advance into a better school”. This enforces fear of failure being a primary contributor behind not wanting to fail; instead of wanting to succeed…

Mike Kivikoski

#UX #UI #Designer, #Developer, #Educator, #Speaker — Intro to #Development @OReillyMedia http://oreil.ly/1mI8FqY — Evolving #Web #Apps http://bit.ly/1OEyT7M

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